Remedy Entertainment
When Remedy Entertainment celebrated its 25th anniversary in 2020, the Finnish studio was able to boast one of the most consistent back catalogues in videogames, if not, necessarily, one of the most well-stocked. It’s produced seven titles in that quarter-century, with stretches of five years and more passing without a single release. But no longer.
“The last few years have been about a lot of change at Remedy, becoming a multi-project studio,” communications director Thomas Puha says. The company’s attention is now divided between multiple games, letting Remedy close the gap between releases without having to sacrifice its perfectionist tendencies. “I think the times when Remedy was quiet for years on end are gone,” Puha says. “It will not be a quiet year for us.”
Confirmed for 2021 is the new-gen version of Control, along with Remedy’s singleplayer campaign for CrossfireX – something of a lateral step, as the studio applies its trademark superpowered action and esoteric storytelling to a firstperson shooter in the mould of Modern Warfare. We can likely also expect to hear more on the two unannounced titles being published by Epic Games: a large-scale project that Remedy claims is its most ambitious yet, plus a smaller game that shares the same setting. This, surely, is the next step in the ‘Remedy Connected Universe’ which started last year with the Alan Wake crossover of Control’s AWE expansion.
Along with Remedy Vanguard, a corner of the studio dedicated to experiments in multiplayer and live games, outside its usual territory, it’s not hard to see why Puha argues that, “in many ways, despite being a 25-year-old developer, it feels like we’re only getting started.”