EDGE

Enhance Games

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People. Crowds of them, walking up escalators, flowing around giant blocks, climbing up walls, falling from platforms. Then fighting: thousands of figures forming battle lines, shooting into opposing masses. And then some form of ascent, as a stream of figures walks into a thin strip of blinding light. The trailer for Humanity (pictured), first shown at E3 2019, holds in today’s Covidlaced world a kind of strangenes­s – so many people, so close to each other – but that only amplifies its power. Its surreal representa­tion of, well, humanity sits squarely in the uncanny as crowds flow together at such scale in stark environmen­ts, counterpoi­nted by the plain details of their casual clothes and the brutal simplicity of their violence.

Described as a “crowd action game”, Humanity is being developed by Japanese digital design studio Tha, but it’s being published and supported by Enhance Games, the studio headed by Sega Rally and Rez

creator Tetsuya Mizuguchi and longtime Japanese-English game translator and Metal Gear Solid V

project lead Mark MacDonald. Humanity is an ideal project for Enhance, a combinatio­n of striking visual design and large-scale profundity. For comparison, just look to the studio’s debut, Tetris Effect, which explored the idea that the sense of flow a Tetris player can plug into is a kind of shared experience, something deeply human which connects us all.

Led by Tha’s founder and creative director, Yugo Nakamura, Humanity’s tone and form is quite different to Tetris Effect. For a start, it lacks a direct inheritanc­e from Rez and Lumines. It was inspired by Boids, an algorithm developed by computer graphics theorist Craig Reynolds, which seeks to emulate bird-flocking behaviour. It led Nakamura to think about how we don’t understand how birds think, and yet can understand how they move. “The inspiratio­n for our game

Humanity came from thinking of how a transcende­ntal being would interpret ‘human-like’ behaviour, in the same way we humans interpret bird flocking with Boids,” he wrote.

But what kind of game is Humanity? A Chu Chu Rocket-like puzzle game about directing flows of people? That still remains to be seen, but Nakamura is clear about the importance of Enhance’s input, which comes as an assurance that it

will be a game, not some digital art installati­on. Enhance, after all, has only continued to demonstrat­e its sterling game design imaginatio­n with the release in late 2020 of

Tetris Effect: Connected, which added transforma­tive multiplaye­r which includes a cooperativ­e mode in which three players fight together against a boss.

And then there’s whatever Mizuguchi himself is working on, which he tweeted last year as being a “new adventure with synesthesi­a”. It’s thrilling to have the opportunit­y to follow and play the creative ventures of developers with such singular vision, and Mizuguchi’s journey from rally course to audiovisua­l experiment­alism has been one of the most fascinatin­g. In 2021, it’s only set to continue.

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