EDGE

Metroidvan­ias galore

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We’re not huge fans of the term

(‘Metroid-like’ would be our preference), but we’ll recognise that ‘Metroidvan­ia’ has long since passed into the gaming lexicon. The fact that it’s so commonly used and understood says a lot about how many of the blighters there are these days. But that underlying structure continues to endure the test of time. The gradual sense of empowermen­t. The steady unfurling of a world as the player character’s new abilities allow them to see more of it. The opportunit­y to face once-dreaded opponents with the confidence of the overpowere­d. The shortcuts and the secrets.

Little wonder, then, that we’re going to be awash with them in 2021 – the flipside, of course, being that the level of saturation is such that some of these games will struggle to set themselves apart from their peers. High-quality pixel art alone is no longer enough. Starsoft Entertainm­ent’s Savior has precise park our and Punch-Out !!- style pattern recognitio­n combat to help it stand out.

Vernal Edge is as much a character-action game (complete with a DMC-style grading system) as a Metroidvan­ia. The aptly-named Grime, meanwhile, leans on grisly body horror, as you use living weapons to defeat enemies before consuming them to mutate into new forms. Surely the two most exciting propositio­ns, however, are Tom Happ’s

Axiom Verge 2 and last month’s cover star

Hollow Knight: Silksong (pictured), both games refining originals that themselves managed to reinvigora­te those old standards. By the time Metroid Prime 4 gets here, the series that gave the genre its name may well have been gazumped by the games it has inspired.

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