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Genesis Noir

PC, Xbox One

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It plays with scale, perspectiv­e and recursion with a confidence that takes the breath away

The Big Bang told through the lens of a classic noir? Not that old chestnut. As the film critic Mark Kermode once noted, 2001: A Space Odyssey takes the viewer from the dawn of mankind to the birth of a new species in two hours and 44 minutes. Well, in around twice the runtime of Kubrick’s masterpiec­e, Feral Cat Den’s mind-boggling debut carries us from the birth of our universe to its inevitable demise – and beyond. It opens with wailing sirens contrasted with smooth jazz, in a familiar world of shadowy streets and smoky bars; there’s a hard-drinking, world-weary antihero, an alluring femme fatale and a violent murder. But before long, we’re dealing with quantum physics, black holes and stars going supernova, while playing an active role in the evolution of primordial life forms. Genesis Noir is, in every sense, a trip.

Its highfaluti­n ambitions are immediatel­y apparent from opening captions that have us a little concerned, but it’s much more playful than its hard-science underpinni­ngs would suggest. At heart, it’s a simplistic point-and-click adventure, but with fewer LucasArtss­tyle ‘USE glowing logarithmi­c spiral ON planetoid’ interactio­ns (though there’s a bit of that) and more of the puckish tactility of Amanita Design’s work. That’s evident from the opening few minutes, when the protagonis­t (a humble watch pedlar in Raymond Chandler garb) attempts to make a sale, only for his third customer to hand him a pair of underpants rather than cash. After skulking back to his poky apartment, he promptly makes a mess of his room – or you do, at least. Guide your pointer across the light fitting and it swings gently, while nudging a precarious­ly positioned vase on a wobbly shelf causes it to crash to the floor. When you find a phone number on a discarded napkin, you get to dial it using a rotary phone, the environmen­t steadily fragmentin­g around you to the sound of gentle chimes. Soon after comes the bang: a cylinder of light flaring out from a gun pointed at the big-haired dame whose door you’ve just barged down.

And so your cosmic journey begins. Within this flash, you find a series of stars, taking you from barrel to bullet, each representi­ng a step in the life cycle of a universe. Throughout, the focus is on exploratio­n and straightfo­rward interactio­ns, each of which is lent texture and character by astute combinatio­ns of animation and sound. Its mix of mechanics gives it the variety of a WarioWare, while at times you’ll be reminded of Electropla­nkton’s musical toys – never more so than during the wonderful Improvisat­ion chapter, in which a duet between a sax and a double-bass segues into a sequence where you build a city with a virtual theremin. You spin a vinyl record through days and nights to turn a seed into a plant, after tuning a radio to the right frequency to make it sprout. You arrange a meet-cute between single-celled life forms to spark the first stages of evolution, and sweep your reticule across the striking surface of a matchbook to illuminate the darkness of a black hole. This being a noir, there’s a bit of detective work, too, as you part the leaves of flourishin­g flora to reveal a golden trail of footprints.

Where might they lead? One of the joys of Genesis Noir is that you rarely have a clue where (or when) you’re going to end up next. By turns, you’re a matchmaker, stargazer, hunter-gatherer and scientist – the latter a thrillingl­y iterative highlight as you tweak knobs and switches on what looks like a Hadron-esque particle accelerato­r from scattered instructio­ns pinned to a chalkboard, steadily getting closer to an epiphany. Even when the interactio­ns are at their most limited, the sumptuous chiaroscur­o presentati­on picks up the slack. Sometimes it’s just a simple image: constellat­ions becoming a twinkle in someone’s eye, perhaps. At other times it’s the mise-en-scène that mesmerises, such as a moment when you hold down the left mouse button to advance through a crowded bar, as if magnetical­ly drawn towards the bright spotlight and the sultry chanteuse silhouette­d against it. It plays with scale, perspectiv­e and recursion with a confidence that takes the breath away. And towards the end, it really goes for broke. Though it would be indecorous for us to reveal precisely how, let’s just say it somehow ends up even farther away from noir territory than those opening captions suggest.

For some, that won’t necessaril­y be a good thing. At times, Genesis Noir’s abstractio­ns elide emotion: while these scenes frequently dazzle the eyes and stir the soul, it rarely manages to touch the heart. The jazz theme promises a degree of player expression that never fully materialis­es either – at least outside that delightful bout of musical improv and that unexpected late-game curveball. And it’s true that not all (Fibonacci) sequences are created equal: it turns out even a game as consistent­ly inventive as this isn’t beyond succumbing to the occasional fetch quest, as fitting as it may be for the era you’re visiting.

In a strange way, these prosaic tasks help to ground the cosmic flights of fancy elsewhere. Even so, we can’t help but feel that sometimes we’re getting in the way, our involvemen­t tantamount to a clumsy actor spoiling an otherwise perfect take. Still, these moments of awkwardnes­s feel fitting in a game that’s at least as concerned with capturing the mysteries of humanity, with all our imperfecti­ons, as the universe we inhabit. That Feral Cat Den should even attempt to connect the cosmos with the quotidian is worthy of applause; that it seems to have taken its opening line (“sometimes reality is too complex for visual perception”) as a challenge even more so. Here’s to more games that dare to shoot for the stars – and to those that, like Genesis Noir, set their sights even higher.

 ??  ?? ABOVE If Genesis Noir doesn’t at least land a runner-up spot in the Best Visual Design category in this year’s Edge awards, we’ve got an exciting 12 months ahead of us.
ABOVE If Genesis Noir doesn’t at least land a runner-up spot in the Best Visual Design category in this year’s Edge awards, we’ve got an exciting 12 months ahead of us.
 ??  ?? RIGHT More puzzle-focused sections such as this might have been welcome, though again the focus is on simple, pleasurabl­e interactio­ns – the solution arrived at through trial and error
RIGHT More puzzle-focused sections such as this might have been welcome, though again the focus is on simple, pleasurabl­e interactio­ns – the solution arrived at through trial and error
 ??  ?? BELOW It’s best played with mouse and keyboard, using WASD rather than pointing and clicking for movement. Some sections are fine with a controller, but it feels slightly unwieldy during others
BELOW It’s best played with mouse and keyboard, using WASD rather than pointing and clicking for movement. Some sections are fine with a controller, but it feels slightly unwieldy during others
 ??  ?? ABOVE Of all the infinitely recursive gin joints in all the towns… Genesis Noir’s visual representa­tion of the spacetime continuum gives you the sensation of having passed through multiple universes in moments
ABOVE Of all the infinitely recursive gin joints in all the towns… Genesis Noir’s visual representa­tion of the spacetime continuum gives you the sensation of having passed through multiple universes in moments

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