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Post Script

How Hardspace taps into a present-day littering problem

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Blackbird Interactiv­e’s vision of an Earth ringed by inexpertly butchered derelicts is hardly years away. As of May 10, 2022, the European Space Agency is tracking 31,140 pieces of orbital debris, weighing about 9,900 tonnes in total and ranging from ‘natural’ litter such as meteoroids to human-created space junk such as discarded rocket launch stages. Based on statistica­l modelling, the ESA estimates that there are around 130 million pieces of debris in Earth’s orbit that are larger than a millimetre. That may not sound like much, but when you accelerate a paint fleck to 15,700 miles per hour it can do plenty of damage, and many pieces of debris are much larger – the estimate includes almost 3,000 defunct satellites, which countries such as China sometimes use for target practice.

Space organisati­ons have begun taking steps to mitigate the debris problem, such as designing rockets to minimise ‘shedding’ or moving worn-out satellites into ‘graveyard’ orbits, where they pose no risk to new launches. The ESA and NASA have procedures for calculatin­g the risk of a collision and moving active spacecraft out of the way – the Internatio­nal Space Station carried out three such manoeuvres in 2020. But debris-creating events such as collisions have also become much more common over the past decade, and the larger the debris field grows, the higher the odds of an irreversib­le ‘Kessler syndrome’ cascade effect that would render certain orbits no-go zones, especially for crewed vehicles. Hardspace (whose inspiratio­ns include Alfonso Cuarón’s Gravity) takes place in the aftermath of such a cascade. As a new Lynx employee entering orbit, you’re billed for the cost of flying through the wreckage.

The near-Earth space junk problem has complex social and political ramificati­ons. If one spacefarin­g country or entity creates orbital debris, it’s a problem for everyone, but internatio­nal clean-up operations are hindered by the tension between public bodies and corporatio­ns such as SpaceX and Blue Origin, which see outer space as a revenue opportunit­y rather than a global commons in need of preservati­on. According to a University Of Southampto­n study from 2021, SpaceX’s Starlink Internet satellites are now responsibl­e for the lion’s share of near-collisions in low Earth orbit. It remains to be seen whether Elon Musk will take any responsibi­lity for tidying up the mess, but if he does, he may well find a way to make it profitable.

Musk and other space entreprene­urs are, in theory, checked by the 1967 internatio­nal Outer Space Treaty, which holds that “the exploratio­n and use of outer space should be carried on for the benefit of all peoples irrespecti­ve of the degree of their economic or scientific developmen­t”. This would extend to tidying up your litter. But the OST is a Cold War-era document that’s sorely in need of an update. It’s aimed primarily at government­s, not corporatio­ns, and has been undermined by legislatio­n such as the US Space Act in 2015, which gives US space firms the rights to own and sell resources mined from asteroids. Existing SpaceX provisions for life on Mars – cheekily written into the Starlink terms of service – are arguably in breach of the OST.

All of which is to say that, if you’re making a game about the complexiti­es of outer-space existence, you don’t need to venture that far from Earth. Games such as No Man’s Sky, Star Citizen, Elite Dangerous and the forthcomin­g Starfield portray the interplane­tary void as a wilderness where the adventure stems from the thrill of the unknown. Hardspace trades a little in this frontier fantasy: it tantalises with the thought of acquiring your very own ship and leaving Earth behind for a new life on Mars, albeit not beyond Lynx’s clutches. But it’s also a reminder that the bits of outer space that are of greatest consequenc­e to us today are already heavily, and perhaps irreversib­ly, shaped by human activity.

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Hardspace’s
Adorn your quarters with posters found on ships – a familiar motivator hollowed out by dystopian setting Hardspace’s

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