Future Music

Be A Sound Miner

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One of the most interestin­g ways in which you can bring new levels of creativity and originalit­y to your workflow is to find new ways of thinking about sound. Most of the time, if we’re working with software plugins and instrument­s, we tend to think about making new sounds in fairly ‘traditiona­l’ ways – dial up an instrument, browse presets, make tweaks or build sounds from scratch and then play them into our DAWs, usually via MIDI keyboards. But this does tend to lead us along familiar musical avenues, as the muscle memory in our hands makes us reach for the same kinds and shapes of chords. One way round this is to turn your creative brain upside down, so that rather than it feeling responsibl­e for creating sound in this way, you can imagine instead that a huge lump of it exists and it’s your job to ‘sound mine’ it, chiselling away at it until it becomes your own. So instead of reaching for a MIDI keyboard, find a way to get a chunk of promising audio into your workstatio­n and then start to probe at it, looking out for sonically rich bits. Listen for little moments where something odd happens, or where a surprising ‘pitch’ emerges out of something noisy. The moment might only last for a moment and yet, with timestretc­hing, pitchshift­ing, looping, effects processing and more besides, you can take a ‘rough diamond’ and mine it into something original, new and entirely yours, without a note having been pressed on your keyboard.

You can see how this approach can work in the 6-step walkthroug­h on the last page of this article. But the beauty of working this way is that, because the ‘sonic details’ which catch your ear will be different from one day to the next, the range of potential music you could make as a sound miner will be correspond­ingly diverse. Start with a different chunk of sound and you’ll make completely different choices. So once you’ve explored the ideas and techniques we showcase, go your own way from your own starting point.

 ??  ?? Find interestin­g nuggets of sound and turn them into loops, textures, one-off hits, or more processed, atmospheri­c sounds.
Find interestin­g nuggets of sound and turn them into loops, textures, one-off hits, or more processed, atmospheri­c sounds.

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