Future Music

5 quick ways to get more from your studio sessions

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1 Template it up

DAW TEMPLATES ARE among the most effective ways to organise your workflow. So much time can be lost browsing and waiting for a plugin to be instantiat­ed, and sometimes you can almost feel the excitement at a good musical idea fizzling out as you browse for a sound. The issue for those who work with electronic music tools is that not only do we have to think about ‘the notes’, we also have to think about the sounds those notes will play, which means we’re constantly toggling between being musicians/composers and then programmer­s/engineers, looking for the right sounds that can do our best ideas justice.

Most musicians are prepared to compromise on the finer details of sounds until the songwritin­g/ composing stage of their work is complete, so long as the sounds in front of them are inspiring enough to allow a good idea to be explored. Enter the template. This is a working environmen­t for your DAW which can be tailored to your specific musical needs. Say you’re a songwriter who likes to work chords out on the piano before recording guitar through a microphone, then entering a basic idea for a bassline via a favourite plugin and finally adding basic drum grooves via a specific library. Why would you open a blank document in your DAW each time if, almost always, you reach for these same instrument­s and audio tracks? Wouldn’t it be better and more time-saving to have a track saved with your specific preference­s and instrument choices, so that you can have all of those sounds ready and waiting in front of you? Yes, it would.

Perhaps a better example would be a template for those composing music for picture. Junkie XL (aka Tom Holkenborg) has switched his career from producing stadium-filling dance music to that of a film composer (his scores include Mad Max: Fury Road and Deadpool) and his Studio Time With Junkie XL series on YouTube is well worth a watch. His composing template extends to over 1,000 tracks so every time he sits down to work, every orchestral section, with every possible articulati­on, in every different size of orchestral group from solo to massed orchestral players, is available. Alongside these, he has a huge array of drum libraries (third-party ones, as well as those he’s made himself), access to a phenomenal collection of hardware synths and vast swathes of instrument plugins too. Add to this effects solutions aplenty, when he finds a sound he likes, he’s ready to place it in one or more ‘spaces’.

Now, you might be thinking, isn’t that overkill? Even the fastest computers in the world would take several minutes to load up that level of track count, so what do you do if inspiratio­n strikes and you don’t want to drum your fingers on the table, restlessly awaiting your computer to complete the loading process just for you to have access to a single piano plugin? The solution is to make several templates to cover your assorted needs. At the very beginning of the writing process, limiting yourself to provide momentum might be enough to allow you to get up and running quickly: perhaps just use a piano, some ensemble strings (rather than dedicated instrument­s for every string section) and a couple of percussive instrument­s. This will be particular­ly effective if the instrument­s and effects settings within this smaller template are a pared-down version of the larger one, as translatin­g these scratch ideas into more sophistica­ted ones will be more straightfo­rward. Templates aren’t the only way to streamline your creative process but they’re among the most worthwhile.

BUT AVOID TEMPLATE FATIGUE…

For all that we’ve advocated building templates to kickstart your creative process, it’s incumbent upon us to address the elephant in the room…

If you always work with the same template sounds, won’t that make your music dull and predictabl­e? Of course, there’s no fixed answer to this question as it fails to take into considerat­ion the kind of music you make and the size of template you’re intending to build.

Let’s suppose you’ve been commission­ed to write a computer game soundtrack for a hybrid ‘symphony orchestra plus electronic texture’ kind of score. Are you really going to set up every instrument of your strings, woodwind and brass instrument­s every time, from scratch, for every cue? That would waste a lot of time, as those instrument­s are going to be ‘common’ to each cue. However, the electronic textures might well vary from one cue to the next, so potentiall­y not including a specific group of these in every cue might help keep this side of the soundtrack fresh.

The same rules can be applied to any other kind of production. If you write electronic music and you’re working through songwritin­g ideas with a singer, having a ‘known’ collection of sounds in a template might well save you valuable time when a great new hook or lyrical idea needs putting down quickly. You can then abandon

“WE CONSTANTLY TOGGLE BETWEEN BEING MUSICIANS/COMPOSERS AND THEN PROGRAMMER­S/ENGINEERS”

the template altogether when the production really starts. If the alternativ­e is setting up every sound from scratch, templates will – at the very least – get you making music more quickly.

If you’re lazy enough not to modify or adapt each track with the bespoke choices your music needs… well maybe that says more about you than it does your template!

2 Get organised

SEARCHING FOR THE right power adapter, audio connection or MIDI lead can cause an unnecessar­y slow down in your workflow. Or worse still, plugging all your gear in only to find there’s some kind of fault you need to find and address. Take some time to make your accessorie­s neat and tidy!

GROUP YOUR CABLES

This will make fault-finding easier, allow gear to be moved and patched quicker and help reduce cable-borne noise problems. Keep cables grouped together by type (ie, audio, power, MIDI, etc) as this will make it quicker to find a particular line. Putting some distance between types will reduce the potential for EMI problems (electromag­netic interferen­ce), as mains cables can induce a 50Hz hum on audio cables. If mains and audio cables must cross paths for any reason, then do so at a 90° angle to minimise hum induction.

TIDY YOUR CABLING

Use Velcro cable-ties, easy-release plastic ties or flexible trunking to keep your grouped cables together. This means that the bunches can be arranged to allow for maximum floor space and minimal cable treading.

Save money by getting lengths of sticky-backed Velcro and making your own loops. Don’t bunch cables with electrical or gaffer/duct tape as they leave an annoying sticky residue after only a day or so – only use tape as a temporary measure.

CABLE STORAGE

Having organised and tidied your installati­on cabling, why not treat those patch and instrument leads to some respect, instead of leaving them in tight coils and tangles on the floor? Most music gear outlets sell cable hangers, but you can also make your own by adapting any number of shelving brackets, coat racks and long screws wrapped in foam and cloth.

START A ‘FAULTY’ BOX

Every dodgy cable or faulty stompbox should go in this box so you can either repair it or recycle its components, instead of putting it back in the collection only to disappoint you again. Don’t put up with a cable that needs a wiggle when you use it – put it in the box now and rid yourself of its time-sapping ways. Every now and then recycle/repair the contents or sell it as a job lot on eBay.

ORGANISE YOUR GEAR

Identify any items that you don’t use and consider selling or swapping them – space is always at a premium. Are there items that you don’t use because they’re not wired up? If it’s not hooked/ racked up, it’s rare that you’ll use it. If you can’t bear to part with it, then hook it up to the patchbay or set it up ready for later use – you never know when it might provide just the right sound or treatment.

ACCESS AND ELBOW ROOM

Spend some time considerin­g the layout of your equipment with regard to workflow. Make sure that items you use regularly are within arm’s reach from your seat and that the controls and displays do not require you to bend and stretch too much. Try to arrange gear so that nothing else needs to be moved before you can work with it. If something is loose enough that pressing buttons, turning dials or plugging into it makes it move (ie requires one hand to hold it in place) get it racked up or secured in some way. Buying stick-on rubber foot pads can prevent slippage on work surfaces. Use a lot of stompboxes? Why not have a go at sticking some Velcro (hook side) to their undersides and stick the opposing strips (loop side) to a wooden board so that they can be kept patched together and placed anywhere.

3 Set up a patchbay

IN OUR MODERN world, analogue patchbays might seem a little like antiquated tech. Certainly, as multiple input interfaces become more affordable – or ones that can be easily expanded using ADAT – you might think there’s little need for something as apparently old school as a patchbay. There are, obviously, some musicians who will have absolutely no need for one. It goes without saying that if you’re entirely in-the-box, or you’re confident your audio input needs won’t exceed that of your interface, then there’s little point. But for those with a growing collection of hardware instrument­s or those wanting to make use of hardware effects, patching up can be an affordable route to I/O flexibilit­y. Here’s why…

ORGANISE

A well set up patchbay (ie all equipment I/Os connect to it and are labelled accordingl­y) will save time when routing signals as you will no longer go fumbling around the back of your rack (or gear pile). It will save wear and tear on the connection­s of

your equipment and experiment­ation with routing options, thus making the most of what you’ve got. The patchbay centralise­s the grounding of your gear and reduces the potential for ground loop noise problems – where loops occur a ground ‘lifted’ patch cord can be used to alleviate the problem.

CONNECTION­S

Most patchbays also feature user-configurab­le signal flow options referred to as ‘normalling’. A ‘normalled’ patchbay will feature a permanent connection between the top and bottom row connection­s that is broken when a jack is inserted into either top or bottom row sockets. This will, for instance, keep a mixing desk channel insert send and return connected until they are routed into an external processor. A ‘half normalled’ patch restricts this signal breakage to the bottom row only so that, for instance, the insert send can be routed to another destinatio­n while keeping the flow uninterrup­ted. Patchbays can also be configured to be ‘non-normalled’ so that there is no connection between top and bottom rows without the use of a patch cord.

LABELLING

As a final note, it might be obvious but a patchbay is only ever as good as its labelling – you do have to know where everything is, otherwise it’s useless. Having said that, the patchbay ‘lucky dip’ can produce some unexpected­ly creative results, though often you’ll just get silence or a slight hum.

4 Saving and mining sounds

YOU’LL OFTEN HEAR it said that you should record everything you do in the studio, and save any project or ideas, even if you hit a creative dead end. This is definitely good advice; even if something doesn’t inspire you in the moment, you never know when a forgotten idea might gel perfectly with a new project. Devising a good system of saving and labelling ideas – whether as DAW projects or bounced audio – is a must-do for maximising your workflow.

But how should you actually engage with these old ideas? One of the most interestin­g ways in which you can bring new levels of creativity and originalit­y to your workflow is to find new ways of thinking about sound. Most of the time, if we’re working with software plugins and instrument­s, we tend to think about making new sounds in fairly ‘traditiona­l’ ways: dial up an instrument, browse presets, make tweaks or build sounds from scratch and then play them into our DAWs, usually via MIDI keyboards.

But this does tend to lead us along familiar musical avenues, as the muscle memory in our hands makes us reach for the same kinds and shapes of chords.

One way around this is to turn your creative brain upside down, so that rather than it feeling responsibl­e for creating sound in this way, you can imagine instead that a huge lump of it exists and it’s your job to ‘sound mine’ it, chiselling away at it until it becomes your own. So instead of reaching for a MIDI keyboard, find a way to get a chunk of promising audio into your workstatio­n and then start to probe at it, looking out for sonically rich bits. Listen for little moments where something odd happens, or where a surprising ‘pitch’ emerges out of something noisy. The moment might only last for a moment and yet, with timestretc­hing, pitchshift­ing, looping, effects processing and more besides – granular tools like Output’s Portal, a favourites of ours – you can take a ‘rough diamond’ and mine it into something original, new and entirely yours, without a note having been pressed on your keyboard.

The beauty of working this way is that, because the ‘sonic details’ which catch your ear will be different from one day to the next, the range of potential music you could make as a sound miner will be correspond­ingly diverse. Start with a different chunk of sound and you’ll make completely different choices. So once you’ve explored the ideas and techniques we showcase, go your own way from your own starting point.

5 Stay updated

IN ORDER TO hit the ground running during your creative studio sessions, it’s important to set aside time to tick off those non-creative admin chores that can otherwise get in the way and cause you to lose momentum. One important such chore is to ensure your gear is updated to the latest version. This is obviously most relevant to software, where the latest update to a DAW or plugin is likely to include important bug fixes and workflow improvemen­ts, but may also add new features, sounds or presets. Some software applicatio­ns will check for updates automatica­lly, but others require you to open up an additional update applicatio­n – such as Arturia’s Software Centre – or even such on the developer’s website manually. It’s worth setting aside time to check that all of your most used apps are up-to-date.

This goes for hardware gear too; while software updates are a common considerat­ion, many of us overlook the benefits of checking our hardware is running the latest firmware. As with software, doing so can help avoid bugs, but in modern times firmware updates often bring new features to instrument­s and controller­s. Take time to read the release notes for each firmware update; exploring the possibilit­ies of a new feature or capability could inspire you for your next session.

One caveat to all of this is that you should pick your moments for OS updates. While updating your operating system is a necessary part of digital existence, rushing into it can cause issues; particular­ly for Mac users. Hold off a few weeks to make sure your DAW, interface and plugins are compatible with any new OS. And don’t even consider making an update in the midst of an important project.

“IT’S IMPORTANT TO SET ASIDE TIME TO TICK OFF THOSE NON-CREATIVE ADMIN CHORES THAT CAN GET IN THE WAY”

 ?? ?? A pre-made DAW template can be as prescripti­ve or flexible as you wish; the main thing is to cover the basics
A pre-made DAW template can be as prescripti­ve or flexible as you wish; the main thing is to cover the basics
 ?? ?? Keeping your cables tidy not only means easy access, but also prolongs their usage life
Keeping your cables tidy not only means easy access, but also prolongs their usage life
 ?? ?? If you’re a musician who uses hardware, pre-thinking your patchbay’s layout can pay dividends
If you’re a musician who uses hardware, pre-thinking your patchbay’s layout can pay dividends
 ?? ?? Checking for updates isn’t just about bug fixes, but can also reveal new features you may have missed
Checking for updates isn’t just about bug fixes, but can also reveal new features you may have missed
 ?? ?? Try creative tools like Portal to granulise, stretch or pitchshift any old work that’s on file
Try creative tools like Portal to granulise, stretch or pitchshift any old work that’s on file

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