Future Music

Sending Effects To Effects

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How often do you ‘link’ your effects treatments so one effect is triggered by another? Doing this can add unpredicta­bility and depth to your mixes We’ve got a down-tempo groove playing, made up from a number of sampled sources. It’s the rim-shot sound on beat 2 we’re looking to process, taking the opportunit­y provided by it only playing a single hit per bar to fill in the space between hits. Here’s the groove without any processing. After the H-Delay, we place a filter effect from the UAD Moog Filter plug-in, using a preset called Stereo Motion as a foundation. This rotates the cutoff point of the filter so that it’s low on the left while being high on the right, via LFO movement. Next we set up a first reverb solution for the rim sample using FabFilter’s Pro-R Reverb. We choose a long decay time alongside a dark overall character. The Pro-R lets you clock pre-delay time to tempo, so we select an 1/8th note here. We send this second auxiliary to a third one. We add the Valhalla Shimmer plug-in to produce a super high, ultra-wide reverb treatment which contains some pitchshift­ing to create a slightly ghostly, unreal treatment. We can vary the volume of all of these auxiliary treatments simply by balancing the Mixer’s faders. This reverb sounds a little predictabl­e after a while, so we set up an auxiliary send from the Pro-R’s auxiliary channel, so that the reverb can be further processed by another effect. We set up Waves’ H-Delay, with a ping-pong treatment, to bounce smeared delay taps across the stereo field. However, the whole effects layer is now dense and predictabl­e. We automate the sends from one auxiliary to the next so that the balance of each hit is always different. Lastly, we place a sidechaine­d FabFilter Pro-C 2 compressor at the end of each auxiliary channel strip and sidechain these from the kick drum.

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