Sequencing and transforming modular beats
To get the most out of Blue Lantern modules, we’ll need clocks, modulation and mixing…
Patch a 16th-note clock into Mr Fill Gates. Using the switches, program a rhythm so the gate output triggers the Asteroid BD to get our bass drum going. Pressing the red button resets the sequence if needed.
With a foundation for our beat with a bass drum pattern, let’s add in some cymbals with the Mini Shimmery Generator. Take an external gate sequence or clock source into the trigger input and play with the tuning and decay to create your cymbal sounds.
We’ve got a kick and hat pattern playing, so let’s explore the mini synth. Patch a gate sequence into the Trig In and play around with the knobs. We recommend starting with no CV as there’s lots to take in and explore with the knobs.
Having explored a range of percussion sounds let’s add some modulation. Both the PCV inputs are for pitch control so let’s take a 1V/oct sequence and create some moving hybrid drum or bassline sounds. Tune it down low and turn up the decay for longer notes.
The triangle core VCO takes to frequency modulation really well. So for added tonal variation take a second oscillator and patch its sine wave into the ‘lin’ input. This gives us linear FM that you control with the level knob and the external oscillator’s tuning.
We’d be silly not to delve into the onboard PT delay, as it’s a fantastic, noisy effect. Set a simple rhythm playing and turn up the FX level. Play with the Time and Repeat controls before adding CV to bend the FX even further.