Max For Live De­vices

Future Music - - CONTENTS -

The pro­gram­ming en­vi­ron­ment Max was first in­te­grated into Able­ton Live in 2009, and opened up a world of pos­si­bil­i­ties. In essence, it let users cre­ate tools to broaden the ca­pa­bil­i­ties of the DAW. Last year, Able­ton bought Max cre­ators Cy­cling ’74, and as a re­sult, Live 10 now brings tighter in­te­gra­tion than ever. While Max it­self can be daunt­ing for the unini­ti­ated, you don’t need to un­der­stand the plat­form to use its tools. Many of the best in­stru­ments and ef­fects in­cluded in Live Suite are now Max-based de­vices – es­pe­cially since Able­ton re­leased their ex­cel­lent Cre­ative Ex­ten­sions pack, which adds a host of great se­quencers, in­stru­ments and ef­fects.

To get to grips with what Live’s bun­dled Max De­vices of­fer, to ac­com­pany this mag, Able­ton’s Jesse Abay­omi has cre­ated a full track Project for us, built al­most en­tirely out of Max For Live De­vices. You can down­load that full project from File­Silo, along with a video in which Jesse walks us through its cre­ation, and we’ve also cre­ated our own In­stru­ment Racks to ac­com­pany the walk­throughs on the fol­low­ing pages.

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