ImagineFX

Genndy Tartakovsk­y

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The Hotel Transylvan­ia director

passes on his advice…

… on what makes a good CG animator

What I’ve noticed in CG animators is that if they can draw, or if they have an understand­ing of drawing and the sensibilit­ies of drawing, then they’re good CG animators. The ones who know the computer well but don’t have the foundation­s – especially for the way I want my films to be animated, which is from a 2D aesthetic – they struggle. And I think, “Okay, you’re just puppeteeri­ng, rather than really drawing in the computer.”

…on capturing a performanc­e

I’m not a great draftsman, but I have a knack for posing and animation, and the two definitely go hand in hand. I see some people who are great animators, but their drawings aren’t as strong, and vice versa where some people are amazing drafts-people, but their animation understand­ing – which is a performanc­e of sorts – isn’t at the same level.

…on fleshing out the visuals

As I animate or draw it’s always “Ka-boosh!” when drawing action. Music also helps a lot: obviously, music has a great natural rhythm, so I try to follow it. When we’re coming up with characters we do a voice: “Maybe it could have something like this high-pitched squeak?” and then you pitch it with that idea. You try to flesh out the visual with all the tools you have, and audio’s a huge tool that we use and embrace.

…on his own work ethic

I try to keep my point of view as pure as I can. It’s all about that point of view – it’s all I have – and so I try to create the purest vision I can deliver on to the screen.

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