ImagineFX

I want to paint a scene with a low eye level – any tips?

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Sandra Cooke, England

Nick replies

Creating a low eye-level image can be great fun, just as a high one can. The main thing I think about when tackling the scene is that the same general rules of perspectiv­e apply as for other compositio­ns.

So, objects appear smaller the further you are from them. Lines appear to converge, so that tall buildings seen from ground level may appear to be leaning together. This is a visual trick of course, just as the rules of perspectiv­e are. You’ll find that the distortion around the edges of a scene with an extreme low eye-level will tend to look unnatural. This is acceptable if that’s what you’re after, but you do need to be aware of the limitation­s of what you can get away with.

Let’s go all fairy tale and paint a giant, from ground level. I sketch out our lofty one first and even have him leaning back slightly in a stomping pose. This introduces some foreshorte­ning and overlappin­g forms. All that means is that shapes nearer the viewer partially obscure the ones behind, like a tennis ball in front of a football for example.

Our giant’s foot is closest to the viewer and so it seems large compared to his leg, which also appears shorter than if viewed square on and has diminishin­g proportion­s. In turn, his torso is proportion­ally smaller again and so on, all the way up to his head. And you can’t see his neck at all – that’s some foreshorte­ning for you!

 ??  ?? Perspectiv­e rules are crucial for implying a low eye-level. Haze makes distant things appear
fainter and less distinct.
Perspectiv­e rules are crucial for implying a low eye-level. Haze makes distant things appear fainter and less distinct.
 ??  ??

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