ImagineFX

One step beyond

Bombs away Pixelbomb Games go future-retro with Beyond Flesh and Blood, its ambitious third-person shooter that brings one of England’s major cities into the mix

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It was a challenge to take elements of Manchester and redesign them to be an overgrown wilderness

Indie game developer Pixelbomb Games is on a mission to put Manchester on the gaming map, starting with its debut thirdperso­n shooter, Beyond Flesh and Blood.

The game is set in a post-apocalypti­c Manchester, after war has savaged the planet. “We wanted to take the whole experience back to the raw and violent style of 80s and 90s action films,” reveals art director Steven DeSykes. “The Pixelbomb Games team is heavily influenced by sci-fi, movies, Japanese anime and related games,” explains project leader Lee Blacklock. “So for the feel of Beyond Flesh and Blood we looked at a variety of source material,” says Steven, “including a huge library of 80s and 90s sci-fi and action movie classics such as Robocop and Terminator.”

The inhabitant­s of Earth are hostile antagonist­s, while the player takes the role of one of the imperial survivors who live on a nearby space station, a military force known as the United Global Remnant.

Concept artist Marina Ortega took inspiratio­n from Manchester itself where, she says, “There’s a clash of architectu­re styles: old Victorian buildings coexist with new, almost futuristic architectu­res.” The team drew in as much of the city as they could. “If a game is set in the UK, it’s a suggestion of London with a few red phone boxes and Big Ben,” laments Lee. “It was a challenge to take elements of Manchester and redesign them to be an overgrown wilderness, similar to present-day Chernobyl.”

You can get a feel for the game by visiting

 ??  ?? In the game the player pilots Tactical Combat Frames – the mechs – remotely. Whether you’ve been to Manchester or not, you get a real sense of the place in the game. “We’re not making a mech shooter; we’re making a third-person shooter where the main...
In the game the player pilots Tactical Combat Frames – the mechs – remotely. Whether you’ve been to Manchester or not, you get a real sense of the place in the game. “We’re not making a mech shooter; we’re making a third-person shooter where the main...

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