ImagineFX

Become a pro in 10,000 hours

Go pro What does it take to level up your art if you’re coming from a different field? Julia Sagar finds out

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This summer, concept and storyboard artist Tom Fox started freelancin­g with world-famous studio Aardman Animations. Nothing unusual in that, you might think. Except that five years ago Tom was a zoologist, with only a lifedrawin­g class in his artistic arsenal.

Unsatisfie­d with his zoology degree, Tom embarked on a challenge that completely changed his life. “I’d recently read a book called Outliers by Malcolm Gladwell,” he says. “It suggested that to be extraordin­arily successful you need a combinatio­n of a skill – derived from a minimum of 10,000 hours of study – and fortunate circumstan­ces. I knew I couldn’t control the circumstan­ce, but I did have the discipline to study something.”

On 28 March 2010, Tom started studying for a minimum of five hours every day. After two years (3,500 hours) he received a scholarshi­p to attend online school The Art Department. Two-and-a-half years (some

7,000 hours) later, he was offered a first job in the UK film industry, as a junior concept artist for Universal Studios. In August this year, still 2,000 hours short of his target, he took the next step in his new career and started producing illustrati­ons, concept art and storyboard­s at Aardman Animations.

It’s a remarkable story. But is it really possible to reach an expert level of proficienc­y with a new skill in 10,000 hours? Can anyone do it? And what’s the cost – both physically and mentally?

No pain, no gain

“It was much harder than I imagined,” says Tom. “At one point I was working 30-35 hours a week in a coffee shop and studying 40-plus hours on top of that. It takes its toll on your social life, relationsh­ips and your body.”

Award-winning freelance illustrato­r and concept artist Daniel Tyka agrees that it’s tough. He quit his bank job after deciding he wasn’t developing fast enough as an artist, and dedicated 16 hours per day to learning new techniques. But sitting alone week after week in his “dark cave” came at a mental cost. “I had to sacrifice most of my social life,” he says. “It meant no more free evenings during the week.”

Daniel’s work falls on the darker side of the sci-fi and fantasy spectrum. Book jackets are his speciality, but he’s

It was much harder than I imagined. It takes its toll on your social life, relationsh­ips and your body

It’s not enough to grind away for 10,000 hours if you’re not actively looking for what needs improving

recently been working as a video game concept artist and is continuing to develop new illustrati­on techniques during his spare time. He thinks it’s possible to master a new skill by applying the 10,000-hour theory, but points out that it’s important to take a structured approach. “It’s all about organising your time well,” says Daniel. “Learn the basics before you move into more complicate­d aspects, or you could become overwhelme­d and dishearten­ed.”

Modest expectatio­ns

“Don’t expect progress to happen instantly,” says Jose Alves da Silva, a 3D character artist. The freelancer has built up an impressive portfolio of profession­al 3D illustrati­on work, but recently challenged himself to improve his 2D sketching skills. “With practice you learn something small everyday, such as how to draw that curve on the inner side of the human foot, and these things are added to your mental art library,” he says. “The more you draw, the more you’re able to do so correctly.”

The key, says Professor K Anders Ericsson, a specialist on expertise, lies in the type of practice: it has to be focused time spent pushing the boundaries of your ability. Professor Ericsson’s 1993 research paved the way for Malcolm’s inspiratio­nal book, and while he disagrees with the author’s 10,000 hour rule – arguing that it isn’t a magic number – he believes “deliberate practice” is an essential component in achieving expert proficienc­y.

“Individual difference­s, even among elite performers, are closely related to assessed amounts of deliberate practice,” says the professor. “Many characteri­stics once believed to reflect innate talent are actually the result of intense practice extended for a minimum of 10 years.”

It depends what you’re learning, too. Fine artist Rebecca Guay is the founder of profession­al mentorship programme Illustrati­on Master Class and its online sister programme SmArt School. In her experience, it’s faster to take traditiona­l skills into a digital environmen­t than the other way around. “Digital tools are often easier to start making images with, but students find it very hard to then switch to traditiona­l media if they don’t know it,” she says.

Rebecca agrees that the quality of practice is crucial. “It’s not enough to grind away at 10,000 hours of figure drawing, for example, if you’re not trying to see what needs improving, and evolving your skill in each moment. You need to be fully present

and focused, not just mindlessly drawing away in your sketchbook.”

“I see a lot of people who are missing out by hanging out at the tip of the iceberg,” says French concept artist Efflam Mercier. “Want to learn 3D? Then don’t just click around and be guided by limited informatio­n. You become so much more fluent in a medium by learning the technology, the history and the logic principles that the tools are built on.”

“Break down your subject into manageable and discrete categories,” advises Tom. “I study anatomy, light and form, linear perspectiv­e, compositio­n and colour theory as my main categories.”

don’t forget down-time

If you’re committing to 10,000 hours, it’s also crucial to invest in down-time to keep your pace of learning sustainabl­e. Deliberate practice is fatiguing and, like your body, your brain needs time to recover. “You have to process the informatio­n that you’re learning,” points out Philadelph­ia-based artist Winona Nelson, “and then let it bake in”. Of course, it’s not just about rolling up your sleeves and putting in the time and effort. Scientists believe there are significan­t genetic and environmen­t factors in the mix that can affect the time period over which an individual reaches their peak of proficienc­y, and those factors include personalit­y, cognitive ability and age. Neverthele­ss, taken as shorthand for ‘a significan­t amount of intense practice’, 10,000 hours becomes a useful benchmark for any artist hoping to master a new skill.

How do you find that sort of time? Tom advises getting up early and learning while you’re fresh. “I’ve had periods where I’ve got up at 4:30am to draw. That’s what separates you from the competitio­n: you dragged yourself out of bed and squeezed another 500 hours out of that year.”

“Starting a new habit always takes motivation,” agrees Jose. “But after you’ve done it for a while it’s like doing physical exercise: if you don’t do it then your body starts asking for it.”

For Tom, it’s no longer about hitting 10,000 hours. “The 10,000 figure is great for entering the industry,” he reflects. “But if you want to be the best you can be, set your sights higher. Now I know I’m committed to a lifetime’s study – and I love it.”

 ??  ?? Tom is almost at the 8,000 hour mark and says he’s progressin­g faster than ever. Elves, by concept artist Efflam Mercier, who’s “getting back into traditiona­l drawing”.
Tom is almost at the 8,000 hour mark and says he’s progressin­g faster than ever. Elves, by concept artist Efflam Mercier, who’s “getting back into traditiona­l drawing”.
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 ??  ?? Jose Alves da Silva’s portrait of art connoisseu­r Le Rabbit is one of his most famous 3D pieces.
A scan from Jose’s sketchbook, where he practises his 2D drawing.
Jose Alves da Silva’s portrait of art connoisseu­r Le Rabbit is one of his most famous 3D pieces. A scan from Jose’s sketchbook, where he practises his 2D drawing.
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 ??  ?? Since dedicating his time to mastering illustrati­on, Tom Fox has seen his skills – and career – blossom. Daniel Tyka learns new techniques through self-initiated projects, like this piece, Smashed.
Since dedicating his time to mastering illustrati­on, Tom Fox has seen his skills – and career – blossom. Daniel Tyka learns new techniques through self-initiated projects, like this piece, Smashed.
 ??  ?? Daniel created Day of the Dead for a Brainstorm Challenge.
Daniel created Day of the Dead for a Brainstorm Challenge.
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 ??  ?? A traditiona­l oil on canvas piece, Little Fish, painted by Rebecca Guay. Efflam says learning
core art skills is as important as knowing
the software. Open Your Eyes, by Winona Nelson. It took her five years of working 40 hours a week to become a...
A traditiona­l oil on canvas piece, Little Fish, painted by Rebecca Guay. Efflam says learning core art skills is as important as knowing the software. Open Your Eyes, by Winona Nelson. It took her five years of working 40 hours a week to become a...
 ??  ?? Porcelain Skin by Daniel, who used to work in a bank.
Porcelain Skin by Daniel, who used to work in a bank.
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