ImagineFX

Colour thumbnaili­ng

Anand Radhakrish­nan on colour.

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Very few artists begin work directly on canvas without any prior preparatio­n. Thumbnaili­ng for value and colour is one of the most important stages in the painting process and is widely practised among artists. It helps to have a clearer idea of the image and can save a lot of time while working on commission­ed assignment­s.

The process of thumbnaili­ng involves breaking down of the image into shapes and then dealing with the principles of design with respect to the light and dark portions of the design. Working in colour

1 Idea and graphite sketch

This is a sketch for a scene from the science-fiction book, Ender’s Game. In the scene, Ender is having a telepathic conversati­on with the queen bugger – an insectoid alien invader. I’ve taken quite a few liberties to keep the detail simple. I usually start off very loose, trying to find the right pose and compositio­n. Graphite works best at this stage for me. could be looked at as an extension of working in value. An image can work and be effective to a certain limit, as long as the values are in place and the design works at the thumbnail level.

The colours would, at this stage, add to the design by giving it a sense of mood and timing. Colour should always be looked at in relation to value, because every colour has a value and it can be very helpful if the eye is trained to look at colours in terms of the greyscale.

I approach colour by thinking of the colour wheel and how various colours appear in relation to one another.

2 Value thumbnails

While planning for a painting, take colour out of the equation and solve compositio­n and value problems on a black and white level. The idea is to create pleasing light and dark shapes, and then fill in the correspond­ing colours in those shapes. Here I want a cool light against his black hair to create a focal point and hence a lot of my design decisions are made from that. I usually make between four and 10 very quick colour thumbnails, about three inches in height to understand the different colour combinatio­ns. Then I choose either the best one or a combinatio­n of two for the painting.

3 Colour wheel and colour schemes

The colour wheel can be simplified to warm colours and cool colours. Combinatio­ns of these colours can be used effectivel­y by applying colour schemes and studying the colour wheel in depth. I’ve highlighte­d four basic schemes here, each of which can help convey a different mood and effect.

4 Colour thumbnails

I create thumbnails for the Ender’s Game piece, based on these colour schemes. Each of these follows the values that I fixed earlier in step two. It helps to set one colour as the dominant one and then support it with the other colours in the scheme, depending on where your focal point is.

5 Colour study before starting the piece

A more refined colour study helps iron out the kinks in your final design. I usually improvise at this stage and at the final stage, just to keep the painting process more engaging. Here you can see that I am using a split-complement­ary colour scheme with Red-Green-Blue with muted greys to support it. Reds are dominating the picture with accents of blue at the point of highest contrast.

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