ImagineFX

Dimitri Sirenko

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The senior artist on working on multiple projects at TSG

How did you come to get a staff job at Sequence?

Sequence was my first industry experience. I was a fresh graduate of Emily Carr University of Art and Design in Vancouver, and had been participat­ing in weekly challenges on the now-defunct ConceptArt.org to improve my portfolio. Then one of the artists who I’d been chatting to online contacted me about an artist opportunit­y at Sequence.

What were you first asked to do once you joined the company?

Initially something entirely new to me: painted background­s that were layered specifical­ly for animation and parallax purposes. Many of these background­s also included characters that I had to paint and separate in layers for animators.

And how have your art skills developed since?

Sequence has given me a big jumpstart into my art career – my skills have improved tenfold. I also had the pleasure of working with a great team led by the incredible art direction of Andrew West. His artistic skills and keen eye really helped me to improve my own abilities. Sequence also taught me about project management deadlines, review processes and production flow for actual projects.

Your proudest moment?

Working on multiple Halo projects. Each one challenged my artistic ability and that made me work that much harder to hit the quality bar.

How’s the working environmen­t?

At Sequence, things get done at the highest quality in a fast-paced environmen­t. I enjoyed that because it taught me how to work at speed without reducing the fidelity of the artwork. Most importantl­y, the work environmen­t at Sequence is fun and doesn’t have any trace of condescend­ing corporate structure.

Do you work mainly on your own or collaborat­ively?

As with most studios there’s a chain of dependenci­es from one team to the next. Sequence has a very strong chain composed of reliable links. The company offers a great balance between having your own workload and at the same time being able to help out, get help, or collaborat­e with other artists and animators. I recently had the chance to work on multiple projects at once, which was really refreshing – it ensures that the art team’s creative juices don’t get stagnated by working on one thing only.

 ?? www.thesequenc­egroup.com ?? Dimitri Sirenko is a concept artist and designer who’s worked on Sequence projects for the likes of Microsoft and Warner Brothers.
www.thesequenc­egroup.com Dimitri Sirenko is a concept artist and designer who’s worked on Sequence projects for the likes of Microsoft and Warner Brothers.

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