ImagineFX

Even Almighty

The Norwegian tells Gary Evans how he overcame a “tendency to argue” to become a successful globe-trotting artist

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Even Mehl Amundsen give a refreshing­ly honest take on the industry and learning to work with others.

The art test called for a modern assassin with an old-school weapon. Even Mehl Amundsen created a range of thumbnails, various styles, different anatomical types, then Volta picked the design it liked most. Next, the visual developmen­t studio asked him to come up with an environmen­t for his character. The stakes were high for the young Norwegian artist. Even had just quit art school and needed a job. The Quebec-based studio provided him with a 3D mock-up, so he had to learn photobashi­ng and other new skills for the first time. Even worked on the test for most of the “long, stressful summer” of 2011.

“Seldom have I felt as much dread as the week and a half it took them to get back to me,” the Norwegian says. He was visiting a friend when he got the nod: “I danced around his studio for a solid 10 minutes – yelling incoherent­ly, singing triumphant­ly.”

Even left Falmouth School of Art, the UK’s number one arts university, because he felt the fees were too high, a gamble that paid off when Volta offered him his dream job as a concept artist. The Norwegian now looks back on this as the greatest milestone of his career so far. But his career faltered before it got going, when he began to “butt heads” with a fellow Volta artist.

A tendency to argue

Even was born in wealthy, conservati­ve Stabekk, to the west of Oslo. Doodling pirate ships and dinosaurs had grown into a more serious hobby by the time he was 15 years old. A few years later, he

discovered concept art and became hooked. After two years at the Einar Granum Fine Arts School in Oslo, he earned a place at Falmouth. By his own admission, he wasn’t a very good student, but he was also dissatisfi­ed with the teaching he received. So after a year, he left.

Even remembers a lot of time in Falmouth spent sitting around in a local cafe and art gallery called Babahogs, drinking coffee, sketching and talking: “Long rambling chats with good friends is a hallowed activity for me, especially when accompanie­d by the fruits of the grape and the grain. I imagine it’s how some people feel about church.”

The university also taught him, however inadverten­tly, the importance of “making one’s mind up”. His mind was made up to quit and he was soon on a plane to Canada. He spent three years in Quebec, learning his trade from many artists he looked up to, a “small but very skilled phalanx of heroes”. He also began working for bigger and better clients. The most memorable of which – Even being a self-confessed Tolkien geek – was creating characters for The Lord of the Rings Online: Riders of Rohan.

“As for challenges,” he says, “I think getting over my own ego was the one that taught me the biggest lesson, and allowed me to grow the most as an artist.”

At Volta, Even was asked to work with an artist named Arnaud Pheu. The Norwegian’s “tendency to argue” strained the pair’s working relationsh­ip, particular­ly when it came to solving visual problems.

“I have a tendency to argue,” says Even. “Over the years, I’ve learned that while two adults ought to be able to disagree without being disagreeab­le – but that’s not always the case. However, we both came an understand­ing of our respective stubbornne­ss, and once we managed to redirect our focus on collaborat­ion rather than insisting on our own visions, we worked tremendous­ly well together.”

inspiratio­nal company

These days, Even lives in Copenhagen. He gets out of bed at 7am and runs in his local park. After a shower and breakfast, he walks

I’ve learned adults ought to be able to disagree without being disagreeab­le – but that’s not always the case

while listening to a podcast to a place he calls Embarrassi­ng Company. He shares a workspace at the illustrati­on studio with Danish artist Jesper Ejsing: “A glowing ball of inspiratio­n and 90s rap lyrics.”

For the first hour or so, Even replies to emails and Facebook messages. Afterwards, he works until around five or six, at which point he begins his daily sketch, a project that culminates with the release of an art book later this year.

Sometimes he’ll sit down and actively decide to create a certain kind of character, then come up with an idea to go with it. Other times he’ll have an overriding idea that leads the pen around the page. “It might be a pose,” he says, “it might be a combinatio­n of colours, it might even be a phrase that pops up in my head. The trick is to always be searching.”

For Even routine and discipline go hand in hand. But he does make room for his other great passion: travel.

Europe calling

After three years at Volta, Even heard “the strings of old Europe call.” Coming straight out of a studio job, he was unsure how much he could expect to make, at least his first year, as a freelancer. So he looked for somewhere he could live well but cheaply. Prague seemed perfect.

A few friends had already made the move to Prague and spoke highly of the place. So he spent a year in the Czech capital, establishi­ng himself as a freelance illustrato­r and concept artists, and “making merry”. Then Blizzard Entertainm­ent asked Even to join them in California.

Highlights of his time in the US include contributi­ng to the cinematic trailer for the third Hearthston­e expansion, Whispers of the Old Gods. “I got to do some of the establishi­ng artworks,” he says, “and I did the base design for the troll character. And I had the chance to have my work critiqued by the terrifying­ly skilled Laurel D Austin. That sure taught me a few things!”

Even says knowing when to stand his ground and when to back down, a skill he first learned at Volta, is one of the greatest challenges a working artists faces. California wasn’t for him, so he left for Denmark, moving to Copenhagen and returning to freelance work with a newfound talent for diplomacy.

“Working for a client involves interpreti­ng another person’s vision. To do this, it’s very useful to compartmen­talise one’s personal pride. You have set that aside for commercial work. This will make you far more open to learning and adapting.”

All about the storytelli­ng

Even is reluctant to describe his own art, preferring to leave that up to others. As well as creating concepts, he’s a gifted illustrato­r and character designer whose art is always incredibly lit. Rather than separating concept art from illustrati­on, he sees it as all part of the same medium: storytelli­ng. The challenge, he says, is to find the most interestin­g way of telling the story.

“The central theme I try to pursue is believabil­ity. Not realism, mind you. The fine balance of creating something that can be fantastica­l, but still not beyond the realm of what could work in a world as true as our own.”

Expression, for Even, is far more important than technique. He uses a pen and paper as much as Photoshop. He’s always trying to simplify his process. A new project moves quickly from “generals to specifics”. The artist is conscious of the specific problem he’s trying to solve, so uses a kind of reverse-engineerin­g. He knows where he needs to end up and works backwards from there. He’s also very willing to try a new approach if the current one isn’t working. “I am,” he says, “ready to kill my darlings.”

Even knows the importance of balancing his artistic side with the level-headed common sense needed to be a successful freelancer, which is probably why he’s currently so in-demand as an art teacher, something he’s increasing­ly doing more of. So far he’s shared pithy advice everywhere from London and Warsaw to Zagreb and St Petersburg.

Pablo Picasso said: “Inspiratio­n exists, but it has to find you working.” Even offers students his own, remixed version of this famous quote: “Inspiratio­n,” he says, “is a lovely little minx when she comes around to spice up the day. But Miss Deadline, she has no time to wait for that kind of romantic affair. She’s got stuff to do.”

Inspiratio­n is a lovely little minx. But Miss Deadline has no time for romance

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