ImagineFX

Checking the pipeline

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Functional block-out

Now it’s time to visit everyone else involved with your design. Knowing about possible issues before encounteri­ng them can save you a lot of redo work later on. This means going to the design and tech design teams, and the vehicle guys. In the case of this design, players will be running inside the rover, and the vehicle needs to fit inside the cargo hold of the Constellat­ion freighter. These constraint­s turn out to be the key features of the overall design. Next, I start solving these constraint­s. I do this before searching for reference images online. This is because the mechanical problems require solutions before I make a start on the design. Once I’ve figured out the technical obstacles, I start looking for visual design opportunit­ies. Doing this beforehand will narrow down my reference searches, resulting in a more focused workflow. I produce a lot of sketches on paper at this stage.

Reference gathering

Next up is the traditiona­l reference pull. I tend to use Google and Pinterest for this: Google for the more focused look and Pinterest for inspiratio­nal images. I search for military buggies, six-wheeled armoured personal carriers and jet fighters. I try to stick to real-world objects as much as possible instead of exploring designs from other games and films. This is because real-world objects tend to be full of layers of visual informatio­n, and so anyone translatin­g this into a new design will always spot new angles or interpret things differentl­y.

This stage will determine the size of all the rover’s various elements and how they all fit together. First, I create a set of floorplans in SketchUp for my vehicle. It’s relatively easy to play with configurat­ions when it’s just made up of rectangles. After getting the art director’s decision on one of them I create three iterations in 3D, this time using boxes. For these boxes it’s crucial you use the sizes provided by the design team and make the elements as big as you know they need to be from your research. Proportion­a l transforma­t ion

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