ImagineFX

Perfect portfolios

Killer tips Leading animators tell Julia Sagar how to catapult your career to the next level with a carefully crafted showcase of your artwork

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It doesn’t matter how talented an animator you are. If you don’t have a killer portfolio to showcase your skills, that job you’ve dreamed of is unlikely to materialis­e. But crafting the perfect portfolio or reel is an art itself. So what’s the secret to success? And with thousands of other passionate animators out there, how can you ensure you stand out for the right reasons?

We asked leading animators to share their pro tips on portfolio strategy. Whether you want your digital portfolio to work harder or to make your showreel sing, there are some best-practice tips that can be applied, whatever field you’re targeting.

Golden rule one: know your audience. Who is your portfolio or showreel aimed at, and what do prospectiv­e employers, viewers or visitors want to see?

“Whether you’re applying to a games studio, effects studio or a character animation studio, you have to tailor your portfolio to the studio you’re applying to and the type of work you aspire to do,” says Andrew Gordon, a directing animator at Pixar, who’s worked on everything from A Bug’s Life, Monsters, Inc. and Toy Story 3 to Pixar’s Academy Awardnomin­ated short film Presto.

Oscar-nominated animator Aaron Blaise agrees: “Know who you’re interviewi­ng with,” he advises. “If I were looking to get hired at Disney, I wouldn’t show them a reel of Simpsons animation, and vice versa. And if you don’t have the type of work you think a studio is looking for, then it would be in your best interest to do a shot or two in that studio’s particular style.”

Hook your viewer

“Keep in mind that we have seconds to evaluate your work,” explains Disney in its exceptiona­lly helpful portfolio and showreel applicatio­n guidelines (www. disney animation. com/faqs ). That means putting your best work first and closing strong, as Pixar’s Andrew explains: “Realise that people will fast-forward through your work. If they don’t see something really quickly, they’ll turn off.”

It also means being original. How? By injecting personalit­y into your portfolio. “Good character animation is the art of bringing characters to life – not moving them around,” points out Aaron.

He’s currently working on an original 2D animated short film, Snow Bear, with business partner Nick Burch, and urges animators not to sacrifice personalit­y by focusing solely on movement and mechanics. “Often a shot requires little to no movement to get an emotion across," he says. “It can be just a look, an eye movement, a blink. I also advise animators to include performanc­es where there’s a change of emotion or idea: angry to happy or fearful to brave. That’s when it becomes real and the viewer is pulled in.”

People will fast-forward through your work. If they don’t see something really quickly, they’ll turn off

When it comes to specific skill sets, different discipline­s require different portfolios. For Andrew, who specialise­s in character animation, this means showing an understand­ing of the principles of animation – squash, stretch and so on (see his advice on the previous page).

jumping in

For Naughty Dog video games animator Jonathan Cooper, however, this means showing actions and a relevant style. Jonathan is the brains behind video animation website www.gameanim.com. He’s currently working on Uncharted: The Lost Legacy, and says that for the games he makes, he wants to see navigation around a complex environmen­t, including jumping, climbing and vaulting, one-on-one-combat, walk and run cycles, and so on. “Dialogue and acting scenes are a huge bonus as we’re always blurring the lines between gameplay and cinematic storytelli­ng, and game animators are typically expected to at least have a hand in both aspects on the job,” he says, adding that camera work also helps you stand out.

As Jonathan explains, it’s essential to have an up-to-date demo reel to keep up with the fast-paced games industry. “A personal website is the easiest to share with the studio involved in hiring, but a link to your latest reel in your resume is enough,” he says. “I prefer Vimeo to YouTube, because of the final render quality and overall cleanlines­s of the site,” he continues. “And ArtStation is fast becoming the standard for pre-made portfolios. But I recommend adding your reel everywhere – even LinkedIn. As for a physical portfolio, I don’t think I’ve seen one in years.”

Lisa Allen, an animator at Blue Sky Studios and recent portfolio reviewer at November’s CTN animation expo, echoes the sentiment: “Your showreel is really the only part of your portfolio that matters for getting a job as an animator. Ideally, the pieces in your showreel demonstrat­e your eye for acting, posing, design and compositio­n. If you’ve done work in any other categories like life drawing, or

illustrati­on, that’s great – but keep them in a separate part of your portfolio website instead. Also, less is more. For me, the perfect reel is between three and five clips and around a minute long.”

golden rules

Another golden rule for a successful portfolio is to create a clear focus. If you’re showcasing a number of core abilities, make sure the direction in which you want to take your career is clearly presented. “Successful portfolios are specific, organised and contain original ideas,” says Blue Sky Studios visual developmen­t artist Ty Carter. His film credits include Ice Age 4: Continenta­l

Drift, Epic, and The Peanuts Movie, and he shares all kinds of useful tutorials and teachings on his Patreon page ( www.patreon.com/tycarter).

“It’s good to see one major focus like character design, set design or colour. If you do each of these at a high level it doesn’t hurt to show them all, but be careful not to include too much. What’s most important is showing you’re a creative problem solver. Ask yourself, what do you bring to the table that no one else can do? Is your own life experience reflected in your art? If not, how can you do that?”

Most importantl­y, it’s about storytelli­ng. “Don’t fall into the trap of being a shot animator," warns Andrew. “People don’t just want to see great animation: they want to see if you can tell a story. You have to put together the pieces so that you’re showing you understand cutting, continuity and staging. You don’t need complex rigs to get noticed. Just great ideas.”

“At Disney we would talk about portfolios that stuck out,” agrees Aaron, “and they stuck out because the work was consistent­ly entertaini­ng throughout. We are in the business of entertainm­ent,” he smiles. “I want your portfolio to entertain me.”

We are in the business of entertainm­ent. I want your portfolio to entertain me

 ??  ?? Grandpa’s Farm. “Keep your showreel short and sweet,” advises Ty. Thumbnails from Snow Bear. “Only include the best, most impressive work in your portfolio,” recommends Aaron. Night Hunt. “Lay out your portfolio to look as profession­al as an ‘art of’...
Grandpa’s Farm. “Keep your showreel short and sweet,” advises Ty. Thumbnails from Snow Bear. “Only include the best, most impressive work in your portfolio,” recommends Aaron. Night Hunt. “Lay out your portfolio to look as profession­al as an ‘art of’...
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 ??  ?? Park City (Wasatch) is one of a number of images in Ty Carter’s portfolio that shows his understand­ing of design and colour.
Park City (Wasatch) is one of a number of images in Ty Carter’s portfolio that shows his understand­ing of design and colour.
 ??  ?? “Game animation is competitiv­e,” says Jonathan Cooper, who worked on Uncharted 4. “Even veterans need to keep pushing the quality bar to get that ideal job.”
“Game animation is competitiv­e,” says Jonathan Cooper, who worked on Uncharted 4. “Even veterans need to keep pushing the quality bar to get that ideal job.”
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 ??  ?? “For a character design position, I look at their drawing, painting, and design skills, and for a variety of styles,” says Aaron.
“For a character design position, I look at their drawing, painting, and design skills, and for a variety of styles,” says Aaron.
 ??  ?? An image from Aaron Blaise’s new 2D animated short film, Snow Bear, which is due in the autumn.
An image from Aaron Blaise’s new 2D animated short film, Snow Bear, which is due in the autumn.
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 ??  ?? Mission Selva is a personal piece by Ty Carter. He breaks down the process in a tutorial on his Patreon page. Ty’s image Canyon Meet is on show on his website. “Master the skills specific to your discipline,” he says.
Mission Selva is a personal piece by Ty Carter. He breaks down the process in a tutorial on his Patreon page. Ty’s image Canyon Meet is on show on his website. “Master the skills specific to your discipline,” he says.
 ??  ?? “At Blue Sky we look for animation with entertainm­ent through character and personalit­y,” says Lisa Allen, who worked on The Peanuts Movie.
“At Blue Sky we look for animation with entertainm­ent through character and personalit­y,” says Lisa Allen, who worked on The Peanuts Movie.

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