ImagineFX

DEVELOP A STORY FOR YOUR CHARACTER WITH HO WEI RONG

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1 Creat ing a Focus: The One-Liner

The key to creating a good character story is to have a strong centre to build your story around – the selling point that your readers can instantly recognise. It should be easily described in one succinct line. I use this one-liner to provide direction from which I develop the rest of my character’s story. Something as simple as “a girl with a love of stationery and humanity thrust into circumstan­ces beyond herself” can be enough to form the base of your character’s story.

2 Colour Coding

When differenti­ating characters, the quickest and most visible way to do so is by the use of colours. Colours can tell a story on their own, whether through the meaning of individual hues, or the relationsh­ip between certain colours. I use purple for a character with royal poise and wit, and red for a go-getter type with a childish lilt. And the contrast between red and blue enables me to create a story of contrastin­g opinion and values.

3 Creat e a Distinct Silhouett e

Bodies come in all shapes and sizes in western comics. However, for manga, most body types and sizes fall within the same general categories, only differenti­ated by gender. In trying to create a distinct silhouette within the stricter rules of manga, I often fall back on two specific areas: hairstyle and unique design elements. I use contrastin­g hairstyles for my different characters, which allows for the variation in silhouette demanded for distinctio­n. Where available, I also add unique shapes and objects to my clothing design to further set the silhouette­s apart.

4 Tell ing a Story Through the use of strong Visuals

When introducin­g a character, it’s important that both their personalit­y and abilities are displayed within the first few frames. To that end, in battle comics I ensure that their introducti­ons enable them to fight an enemy. I use this approach to establish the character’s verbal tics and choice of actions, as well as the powers and capability that they’re able to display. For a comic set in everyday life, I use a mundane daily task or scene for the same function, showing how the character approaches a problem that would be immediatel­y familiar to the readers.

5 begin with an End in Mind

I quickly decide what purpose this character will play in my overall storyline

It’s relatively easy to create a character’s personalit­y and traits. What isn’t easy is creating a role for the character. I begin this task by deciding what purpose this character will play in my overall storyline. I use something vague, but directiona­l, like “background character in the second arc”, or “mid-stage villain boss for the hero’s first battle.” This influences my choice of colours, elements and extravagan­ce of design. After all, a throwaway character who appears in the background of two chapters will be much more subdued in design than one who has a major role in the hero’s developmen­t.

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