ImagineFX

Ready for battle

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Denman Rooke explains how to design a character for Kings of the Realm

Denman and Fergus spent hours on the look of each unit in the game, including the spectacula­r Commanders. “A big challenge for Kings of the Realm is maintainin­g a gritty, realistic look while still having a clear game language,” says lead concept artist Denman. “We tackled this by focusing upon the actual story of the world before designing any art assets.”

 ??  ?? More powerful Designs on the armour have to look more powerful for each upgrade. However, some aspects, such as the face, have to be consistent to ensure the character looks the same throughout the upgrade process. Throwing shapes We then refine the...
More powerful Designs on the armour have to look more powerful for each upgrade. However, some aspects, such as the face, have to be consistent to ensure the character looks the same throughout the upgrade process. Throwing shapes We then refine the...
 ??  ?? Rough ‘n’ ready The first step to creating a commander for our game is by painting very rough drafts with loose shapes, to define the silhouette. The face is important, so we refine it to capture the attitude and character.
Rough ‘n’ ready The first step to creating a commander for our game is by painting very rough drafts with loose shapes, to define the silhouette. The face is important, so we refine it to capture the attitude and character.

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