Ready for battle
Denman Rooke explains how to design a character for Kings of the Realm
Denman and Fergus spent hours on the look of each unit in the game, including the spectacular Commanders. “A big challenge for Kings of the Realm is maintaining a gritty, realistic look while still having a clear game language,” says lead concept artist Denman. “We tackled this by focusing upon the actual story of the world before designing any art assets.”
More powerful Designs on the armour have to look more powerful for each upgrade. However, some aspects, such as the face, have to be consistent to ensure the character looks the same throughout the upgrade process. Throwing shapes We then refine the shapes and pull together loose ideas for the finished lighting and armour style – adding hints of details where needed to aid us in the final polish stage later. Change of mind After checking the basics, such as anatomy and forms, we sometimes rework various aspects of the piece, and maybe even try some different armour ideas or costume styles if needed. Pulling faces Now comes the polish stage. We nail down the character and attitude by refining the face and expression. Then there’s colour correction and a backlight layer, which will be affected by the in-game engine.
Rough ‘n’ ready The first step to creating a commander for our game is by painting very rough drafts with loose shapes, to define the silhouette. The face is important, so we refine it to capture the attitude and character.