The Art of Ti­tan­fall

big talk Respawn’s rev­o­lu­tion­ary game throws gi­ant ro­bots and men­ac­ing aliens into the mix, re­sult­ing in a whole load of art to gawp at

ImagineFX - - Inspiration Books -

Ti­tan­fall’s cen­tral con­cept is such a sim­ple one that it makes you won­der why no one thought of it be­fore: as well as your stan­dard Call of Duty-style men shoot­ing each other, the game throws gi­ant ro­botic ar­mour suits into the mix. If your team’s los­ing you can sim­ply jump in a gi­ant mech­a­nised suit of ar­mour and pep­per the op­pos­ing team with lead.

This Mak­ing Of book cov­ers ev­ery as­pect of the game: the hu­man char­ac­ters, their ridicu­lously over­sized robo-suits, the threat­en­ing alien in­hab­i­tants of the game’s set­ting, and the sci-fi uni­verse all these things in­habit. De­vel­oper Respawn En­ter­tain­ment has cer­tainly put a lot of ef­fort into mak­ing the en­tire game look unique, and some of the con­cept art is stun­ning: Tu Bui’s Leviathan – an ele­phan­tine crea­ture many times taller than moun­tains – is ter­ri­fy­ing in its hu­mon­gous­ness.

The book also drills down to the smaller com­po­nents, such as weaponry, ar­mour and lo­gos and con­cludes with ma­que­ttes by Joel Em­slie, and even the cre­ation of a full­size Ti­tan for the E3 2013 trade show.

It’s a great ex­am­ple of what a gamemak­ing book should be, and Ti­tan­fall looks a world away (lit­er­ally) from the cur­rent crop of first-per­son shoot­ers.

The re­mains of a Leviathan pro­vides the back­drop to one of the game’s bat­tle­fields.

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