ImagineFX

The Art of Titanfall

big talk Respawn’s revolution­ary game throws giant robots and menacing aliens into the mix, resulting in a whole load of art to gawp at

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Titanfall’s central concept is such a simple one that it makes you wonder why no one thought of it before: as well as your standard Call of Duty-style men shooting each other, the game throws giant robotic armour suits into the mix. If your team’s losing you can simply jump in a giant mechanised suit of armour and pepper the opposing team with lead.

This Making Of book covers every aspect of the game: the human characters, their ridiculous­ly oversized robo-suits, the threatenin­g alien inhabitant­s of the game’s setting, and the sci-fi universe all these things inhabit. Developer Respawn Entertainm­ent has certainly put a lot of effort into making the entire game look unique, and some of the concept art is stunning: Tu Bui’s Leviathan – an elephantin­e creature many times taller than mountains – is terrifying in its humongousn­ess.

The book also drills down to the smaller components, such as weaponry, armour and logos and concludes with maquettes by Joel Emslie, and even the creation of a fullsize Titan for the E3 2013 trade show.

It’s a great example of what a gamemaking book should be, and Titanfall looks a world away (literally) from the current crop of first-person shooters.

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 ??  ?? The remains of a Leviathan provides the backdrop to one of the game’s battlefiel­ds.
The remains of a Leviathan provides the backdrop to one of the game’s battlefiel­ds.
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