ImagineFX

How to create a creature

Mike Corriero shares his knowledge for creating unique concepts when tackling a range of exotic fantasy creatures

-

Use Mike Corriero’s tips to design fantasy beasts.

Engineerin­g a fictional creature involves understand­ing a complex set of components that define the essence of a particular design. If you recognise the constructi­on of any object, whether it’s architectu­ral, mechanical or biological in nature, you’ll notice that they all share many of the same key elements that help bring them to life.

In this workshop I’ll cover some of the more important tips to keep in mind when you’re concepting your own creature or monster. These are areas of design that can be applied to many different forms of art, but a few are more specific to engineerin­g a concept that’s meant to move, eat and breathe.

A strong conceptual creature should relate to what we know of existing species. Some of the best designs are those with some familiarit­y. There needs to be a knot that helps tie together the gap between the real and the fictional. This way of thinking raises questions that will support the reasons for a creature’s existence and the purpose behind its design. These tips are a set of guides to refer to, from the start of the sketching phase all the way through to a polished beauty shot.

1 thumbnail exploratio­n

Thumbnails are essential for quick ideation of the basic shapes, proportion­s, gesture and overall implied concept. They can be as loose or as detailed as you like. They’re also helpful when producing variants of a similar idea. Leave enough room for interpreta­tion so that your imaginatio­n can take precedence over reference material. Whether they’re gestural, contour lines or silhouette­s is of no real importance – whatever you’re most comfortabl­e with is all that matters. This stage of design helps you think outside the box while quickly producing an array of concepts.

2 colour and pattern theory

Look at real-world animals as a source of colour and pattern reference. The trick, however, is not to copy any one specifical­ly, and to mix and match patterns and colour schemes from a few different animals. So if you apply the colour scheme that you find on a bird and combine it with the pattern of a snake, you can pull elements of what work in reality and add them to your fictional concept. Try disregardi­ng the colour of patterns. This will enable you to more easily see the break-up in values that create the spots, stripes, and mottled light and dark designs that produce those markings.

3 Symmetry and asymmetry

Symmetry is generally better when something needs to perform certain high-functionin­g tasks, such as running or flying. However, there’s a lot to be said about a creature that’s asymmetric­al because it provides a more original structure. This in turn opens up new possibilit­ies for the purpose of that asymmetry. Just try to counterbal­ance the weight distributi­on. An asymmetric­al creature gives the viewer more to look at and a sense of something less Earth-based, so it’s natural that we’ll be drawn to it. The majority of life forms on Earth are symmetrica­l. Symmetry just makes sense, it’s easier to understand and it’s more convenient in a structural sense.

4 A question of aesthetics

Visually pleasing colours, shapes and patterns can form the basis for a captivatin­g and aesthetica­lly dominate design. When touching on the subject of aesthetics we don’t need to worry about functional­ity, plausibili­ty or anything other than what looks appealing. If you find something visually stimulatin­g as a still image, that’s the aesthetic design process at work.

5 silhouette and proportion­s

Silhouette­s and their proportion­s enable us to identify a species from any distance. A good example would be spotting a giraffe at dawn and recognisin­g the species without needing to see any distinguis­hing features. So a unique silhouette is key when conceptual­ising a fictional creature. The proportion­s of the head, torso, length of the limbs and tail or other characteri­stics help to enhance this aspect of a design.

6 real-world relations

Keeping a design close to real-world animals is something you’ll see regardless of the genre. The reason it’s important is that it makes it easier for the viewer to relate to something they’re familiar with: something they can easily understand even if it’s completely alien to their knowledge. A similar body structure, horns, eye or tail to an animal from our world can help fill in that gap between the viewer’s relation between our species and what you’ve created.

Learn the names of the major bones, how joints function and what tasks muscles and organs do

7 Know your anatomy

Studying all types of animals – vertebrate­s and invertebra­tes – will improve your skill set, but within those two skeletal groups there’s a huge range of surface anatomy. Mammals differ in such vast ways from birds, just as birds differ almost on a completely alien level when compared to a jellyfish. Learning the names of the major bones and how joints function or what tasks certain muscles and organs perform will be invaluable when creating your beasts.

8 relevance and reference

A smart way to use reference is to study the action, gesture, basic shapes and functions, then adapt it to your project. Pay attention to the framework of what’s going on in your references, rather than trying to copy them. In producing altered versions of the references you’ll learn about anatomy, posture, movement and aesthetics, while also understand­ing how they can be manipulate­d and still remain plausible.

9 surface texture

The surface texture enables the viewer to classify the creature. It also provides an aesthetic visual and helps identify what sort of habitat or climate the creature might live in, and whether its skin texture is used for defensive purposes or sensory purposes. Try breaking up the size of the surface texture and directiona­l flow, so that it follows the underlying anatomy.

In most good designs, there are elements that will flow from the head all the way to the rear

11 ecosystem and history

What does your creature eat? Depending on the answer, that’s something that will alter the structure of its teeth. If it’s a male or female then this may play a role in its colouratio­n, its size and whether it has horns or longer fur. Consider where it lives, how long it’s been living for and what it has endured. There may be traces of cuts, broken horns or a missing tail or other wounds it picked up throughout its life. So when weighing up design choices, think of where your creature lives and how that ecosystem has affected its current state.

10 ensure that the design flows

In most good designs, there are elements that will flow from the head all the way to the rear. In an aesthetic and functional sense it helps to provide a repetition of distinct shapes and colours. These may be anatomy traits that perform important tasks, or colour schemes that are meant to attract mates or warn away predators. If you decide to add a prominent feature on the tail for example, also consider adding a hint of that same shape or colour on the head. This will give the concept a more cohesive flow.

12 decide on the creature’s Purpose

Always question what this creature does and why it exists? Every design element should serve some purpose. If it has a crest atop its head, horns or antlers, they’re all there to perform various functions. The scale of a creature is also relevant to things such as colour, flight, diet and weight distributi­on. So when you’re thinking about what might ‘look cool’, question what the point of the anatomy would be used for. It helps to watch wildlife documentar­ies and to read up on the behaviour of animals – this will improve your design choices.

14 character and personalit­y

Whether a creature is more humanoid or animalisti­c, consider its personalit­y or temperamen­t. Is it docile and of low intelligen­ce, or does it portray expression­s and posture that expresses a lot of hostility, fear or rage? These are things that are common among animal groups such as primates or felines and canines. To communicat­e such attitude to your viewer and to define such characteri­stics, study what sort of real-world animals are capable of facial expression­s or how the posture of an animal explains what it may be thinking.

 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia