ImagineFX

The Art of Watch Dogs

A book that goes behind the scenes to reveal the conceptual art of Ubisoft's new sci-fi tinged game franchise

- Author Andy McVittie Publisher Titan Books Price £25 Web www.titanbooks.com Available Now

While Watch Dogs may not have been the next-gen gaming revolution many were expecting, there’s no denying it’s a slick, open-world adventure with big ideas. The game takes place in an alternativ­e vision of Chicago, in which Aiden Pearce must hack the city’s computer-controlled infrastruc­ture to reprogram traffic lights and subways, and bend the rules to his advantage.

This Art Of book goes behind the scenes, showing the sheer amount of developmen­t that went into the game. Chicago itself is gamified for the title, with landmarks staying intact while other elements rearranged to fit in the console’s memory constraint­s. Rather than simply jazzing the city up with sleek futuristic buildings, the design team instead concentrat­ed on authentici­ty, adding old gun shops and ancient back alleys.

There’s a great section on creating Watch Dogs’ distinctiv­e cast of characters, too, showing the many iterations of Aiden Pearce and members of the DedSec hacking collective, with their pixelated face masks and the Banksy-like graffiti they’ve added to the city walls.

We would have liked a bit more insight into the process of creating the game, but nonetheles­s this is a book that showcases invention and big ideas.

 ??  ?? Clara, described by designer Kevin Shortt
as “alluring and disturbing”, shown in various stages of
developmen­t.
Clara, described by designer Kevin Shortt as “alluring and disturbing”, shown in various stages of developmen­t.
 ??  ?? Artistic direction asked for “sleek and simple”. Art Deco features, too.
Artistic direction asked for “sleek and simple”. Art Deco features, too.

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