Make use of a sphere when paint­ing

ImagineFX - - ImagineNation -

1 Be­cause I’m paint­ing a por­trait where the base shape of the head is sim­i­lar to a ball, I’m go­ing to use the ball as a base to the head of the character. You can’t al­ways do this, of course, but if the paint­ing sub­ject is ap­pro­pri­ate then it can be a good way to start. I just copy the ball and de­form it us­ing the Trans­form tool. 2 Next, I ap­ply dif­fer­ent el­e­ments to the base. The light and shadow in­di­cate the vol­ume of el­e­ments, so it’s im­por­tant to get this right first time. I start to add ad­di­tional vol­umes to the base fol­low­ing a sim­ple logic: el­e­ments fac­ing up­wards will re­flect the up­per light source, while those fac­ing down­wards won’t. 3 I in­tro­duce more de­tail, colour vari­a­tions, and ad­di­tional vol­umes and in­for­ma­tion, while check­ing the ball to see if ev­ery­thing has the cor­rect lu­mi­nos­ity. It’s easy to for­get the base il­lu­mi­na­tion when you’re caught up in the paint­ing process. An im­age can have lots of cool de­tail, but if the light­ing’s wrong, ev­ery­thing fails.

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