Stéphane Richard

ImagineFX - - Workshops -

his im­age was cre­ated for the Ti­tans­grave RPG YouTube chan­nel, as part of the in­tro se­quence at the be­gin­ning of each chap­ter. The client wanted me to il­lus­trate an an­cient power that over­comes a wiz­ard who’s care­lessly mix­ing science, tech­nol­ogy and magic.

The game uni­verse in­cludes de­sign el­e­ments that sug­gest the use of magic in a tech­no­log­i­cal en­vi­ron­ment. As part of the style guide the art has to look painterly, so

TOc­to­ber 2015 de­vel­op­ing a tech­nique to prop­erly turn dig­i­tal art­work or pho­to­bashed im­ages into a paint­ing was crit­i­cal.

In this work­shop, I want to fo­cus on how I use 3D and pho­to­bash­ing to cre­ate a cam­era ob­scura pass for my 2D paint­ings. Re­cent stud­ies show that as early as the 15th cen­tury, the Old Mas­ters made use of op­ti­cal tech­nolo­gies to cre­ate stun­ningly re­al­is­tic paint­ings. I al­ways won­dered how to ap­proach a stu­dio setup that would en­able me to use highly pre­cise ref­er­ences to achieve that level of re­al­ism in my imag­i­na­tive il­lus­tra­tions. This led to me re­fin­ing a process that uses 3D and pho­to­bash­ing tech­niques to cre­ate the per­fect ref­er­ence pass for my paint­ings. By iso­lat­ing the val­ues, colours and tex­ture cre­ation into sep­a­rate steps – which be­comes my cam­era ob­scura pass – I can then use it as a gen­er­a­tor to syn­the­sise in­fi­nite vari­a­tions of brush­work and painterly tex­tures us­ing fil­ters, plug-ins and paint­ing by hand.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.