Adding tex­ture

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I move on to paint­ing the col­umns and the floor. To make the cathe­dral more re­al­is­tic I add a rough tex­ture, cracks and im­per­fec­tions that give an idea of its stone na­ture and aged ap­pear­ance. For now I just paint the char­ac­ters with a dark flat colour, and then pro­ceed with the back­ground.

Main and re­flected light

I fin­ish the col­umn’s high­light­ing blocks, which helps me to em­pha­sise the shape. Then, on a new Color Dodge layer, I paint the win­dows and the light that’s cast on the floor with a de­sat­u­rated light blue. This cold light is dom­i­nant in the scene: it il­lu­mi­nates the floor and col­umns, and cre­ates a re­flected am­bi­ent light that I give a warmer tone to, for con­trast.

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