ImagineFX

Adding texture

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I move on to painting the columns and the floor. To make the cathedral more realistic I add a rough texture, cracks and imperfecti­ons that give an idea of its stone nature and aged appearance. For now I just paint the characters with a dark flat colour, and then proceed with the background.

Main and reflected light

I finish the column’s highlighti­ng blocks, which helps me to emphasise the shape. Then, on a new Color Dodge layer, I paint the windows and the light that’s cast on the floor with a desaturate­d light blue. This cold light is dominant in the scene: it illuminate­s the floor and columns, and creates a reflected ambient light that I give a warmer tone to, for contrast.

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