Applying visual shortcuts: textures and photos
I lay in a few photo elements to save time, such as rocks, snow and radar dishes. I do this to emphasise the difference between using photo textures and photo-bashing. Both methods are used during production depending on the situation. Photo-bashing works if the entire scene can be easily produced by using photos. In this case, because the main element – the shuttle – isn’t real, it’s faster to simply paint everything and use photo-textures to add details.