The Art of Rock­steady’s Bat­man

This is an im­pres­sive, de­tailed tome that shines the Bat Sig­nal over the work of this cre­ative Lon­don-based de­vel­oper

ImagineFX - - Inspiration | Books -

Au­thor Daniel Wal­lace evel­op­ing a game for an in­tel­lec­tual property like DC’s Bat­man is a bless­ing and a curse. You’re blessed with char­ac­ters and lore that your au­di­ence are al­ready fa­mil­iar with, there’s a wealth of cos­tumes and gad­gets to choose from, and ev­ery nook ’n’ cranny of their world has been pre­vi­ously de­tailed.

Too much choice can be a curse, though – or at least a huge chal­lenge. How do you de­cide which di­rec­tion to pursue in or­der to ap­peal to both

dPub­lisher Abrams Books

Price £25

Web www.abrams­

Avail­able Now gamers, comic-book and movie fans alike, while in­ject­ing your own in­gre­di­ents into the toxic vat? Rock­steady’s an­swer was to give its con­cept art team free rein to ex­plore Gotham’s dark av­enues, to re­veal their unique Arkham­verse.

Over the course of 320 pages we dis­cover an ar­ray of weapon and ve­hi­cle con­cepts, and an abun­dance of char­ac­ter de­vel­op­ment: high­lights in­clude ImagineFX reg­u­lar Kan Muftic hav­ing fun paint­ing Gotham’s pro­tec­tor. You of­ten hear about set­tings within nar­ra­tives be­com­ing char­ac­ters in their own right. This is ev­i­dent in the open­world games of the Arkham se­ries, so it only seems fit­ting that there’s a def­i­nite lean­ing to­wards en­vi­ron­ment art grac­ing th­ese pages.

Kan Muftic’s paints the Dark Knight watch­ing over the dan­ger­ous streets of Gotham.

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