ImagineFX

Question

-

How should I depict reflected light from worn metal surfaces?

Chaz Dupont, Canada

Answer

Marcel replies

Metal has a reflective component that can appear shiny or matt. When rendering out metallic objects, balance both of these effects to achieve realistic results. The key difference between a shiny, new metal and a metal that’s been worn is that when light reflects against worn metal, it’ll diffuse that light. A polished surface will reflect light on its surroundin­gs further, whereas a worn metal’s matt bumps and scratches will scatter the light beams, resulting in a softer illuminati­on.

You’ll likely need to tackle lighting challenges in any scene where you have a variety of metal surfaces, and understand­ing the relationsh­ip between your light sources and your material is crucial. You can study how light behaves around you, but in a concept environmen­t you don’t always have access to real-life examples. You can speed things up by using 3D software to generate accurate lighting informatio­n, ensuring a strong foundation for your painting. I like to mock up my subject in a 3D software package such as Modo, and use it to assist in the setup of light sources and material properties.

 ??  ?? A technician works on the reconstruc­tion of an old, broken-down military drone. I chose a simple lighting scheme to support the overall ramshackle mood. This area contains several sources of minor light reflecting on multiple surfaces. The importance...
A technician works on the reconstruc­tion of an old, broken-down military drone. I chose a simple lighting scheme to support the overall ramshackle mood. This area contains several sources of minor light reflecting on multiple surfaces. The importance...
 ??  ??

Newspapers in English

Newspapers from Australia