4 Think about anatomy

ImagineFX - - Fantasy -

Con­sider the anatomy of your crea­ture. In our con­cept stage, we ex­plored the in­ner struc­ture of this crea­ture a bit. Now that we have our de­sign laid in, we can go back and fill in the anatomy to help in­form the de­sign and those who might need to model this crea­ture if it’s be­ing used for film or video games. Pay spe­cial at­ten­tion to the joints and land­marks of the anatomy, such as the pelvis and scapula.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.