Loading a mesh to sculpt
The first thing you’ll need is some geometry to work with. There are various ways to do this, but the easiest is by opening the Lightbox and choosing something from the Tools tab. Doubleclick it, drag it out on to the canvas and press T to make it editable.
Your first strokes might not look like much, but they’re the foundations for everything you learn to do. Your first stroke will be one with
height. Try holding down Alt while you
do another one, making
an indent. To make the most of your viewport hit the F key to fit it to your workspace.
Dragging out your chosen tool enables you to define its initial size in the workspace. ZBrush ships with a number of preset tools, from simple geometry to full human figures and much more. Hitting the Lightbox
button once you’ve chosen your tool will hide it, for an unrestricted