ImagineFX

Step-by-step: Capture the moment before the beast attacks

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1I start with a very rough gesture sketch and focus on the flow of the pose. I take the time to play with limb placement because this is essential for capturing a sense of movement. Don’t be afraid to scrap what doesn’t work and iterate on what does. For this example, I decide that I want the creature – a chimera – stepping down into position.

2When I start to work out the anatomy I do a quick sketch to figure out where all the joints should be, and more or less where I’d expect the bones to sit. Then I work out how the muscles would lay over it. Instead of agonising over 100 per cent accuracy, I focus on major landmarks that will influence lighting, texture and the depiction of weight.

3Now that the form is a little more refined I begin working out details such as toe and claw placement, and facial features. I also block in larger features such as hair and horns. Once I’m satisfied that the base sketch both solves the initial problem and contains all the informatio­n I’ll need to proceed to the final, I begin rendering the beast.

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