ImagineFX

Step-by-step: Paint someone who’s trapped in a glass jar

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1 I lay out the compositio­n with the glass jar prominent in the foreground, and lay some tonal washes over the drawing. I keep perspectiv­e lines on a separate layer so I can turn visibility off, when necessary. I include some other jars in the compositio­n. The main light source will be the fire burning in the range near the ogre’s feet. 2 Before dealing with too many refraction effects, I work up the form of the jar, introducin­g a few reflection­s. My jar has bright reflection down its left side, but is darker down the other side. I block in some exaggerate­d distortion of the table top and blue jar, and have light coming through the middle. 3 I work up the jar’s edges (translucen­t watercolou­r), bringing a few glints where the light catches the thickness of the glass, using an Opaque Chalk tool. I alter the shapes of what can be seen through the glass, and soften edges. I also add some water droplets and condensati­on to help define the surface nearer the viewer.

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