ImagineFX

Story trumps reality in entertainm­ent design

Scott explains how much time goes into creating realistic futuristic environmen­ts

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Concept infrastruc­ture artists and frequently architectu­re predict years technologi­es,before they’re seen in real life. Take the Minority Report, which foresaw driverless cars, facial recognitio­n and touchscree­ns. How important is it for these prediction­s to be as accurate as possible – and to what extent is this the responsibi­lity of the concept artist?

“The amount of research that goes into predicting the future varies depending on time, money and the filmmakers’ interest,” says Scott. “The story drives this: on Minority Report, there was a strong goal to depict a plausible future world, so they consulted with a team of futurists and those prediction­s were shared with the concept design team. “How closely these prediction­s are followed during the visual developmen­t of a story varies a lot, and if the solutions aren’t entertaini­ng enough the research is usually abandoned for whatever is regarded as the ‘bad-ass-du-jour’ direction. This is the big difference in designing for entertainm­ent versus manufactur­ing. Story always trumps reality, as it should for entertainm­ent projects. Audiences have proven time and again their ability to suspend disbelief when it comes to accepting far-fetched world-design.”

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