How I por­tray… a nether­world con­queror

ImagineFX - - Artist Insight A Demon’s Lair -

1 Rough draw­ing

Start­ing as a loose value sketch, I make a rough draw­ing to nail down the draw­ing’s big el­e­ments. This draw­ing doesn’t need to be par­tic­u­larly clean or pretty, but it does need to show that you know the forms of the paint­ing. Try­ing to cre­ate a good paint­ing from an un­in­formed draw­ing is an up­hill bat­tle and should be avoided.

2 Pre­lim­i­nary ren­der­ing

I com­pose a colour rough un­der my line art. Then I con­vert the paint­ing into greyscale and ren­der it to a semi-com­plete stage, be­fore plac­ing the colour rough on top. This tech­nique en­ables me to man­age the val­ues of the paint­ing eas­ily, with­out los­ing the com­plex­ity of the orig­i­nal colour comp.

3 Fi­nal ren­der­ing

I work on top of the pre­lim­i­nary ren­der and take the im­age to fin­ish, with a very close eye on keep­ing the di­rec­tion of the light­ing con­sis­tent, and the var­i­ous ma­te­ri­als in the im­age iden­ti­fi­able. In other words, the metal should re­act to light like metal would, the skin should have the slight translu­cency ex­pected from skin, and so on.

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