Refine your 3D character
John Mahoney’s ZBrush series sees the artist detailing his alien pilot design.
The possibilities for creating interesting and fun-looking characters in ZBrush is endless. This is your chance to jump in and get started!
However, I recognise that translating a 2D concept sketch into a 3D model can be a challenge. So in this article, the second of my three workshops, I’ll be showing you some straightforward techniques to help you take your designs into the 3D world. For example, you’ll be able to copy your exact original design using the Transference function in ZBrush.
Creating a body of any kind can be tricky in ZBrush, so here I’ll be revealing some basic formulas that will enable you to create any body you like quickly and simply. Using the Append function you’ll be able to add any previously sculpted assets to your new body sculpt.
I’ll also be explaining how to import your work into KeyShot to enhance its appearance, so that it’s ready for presentation.