Re­fine your 3D char­ac­ter

John Ma­honey’s ZBrush se­ries sees the artist de­tail­ing his alien pilot de­sign.

ImagineFX - - Contents -

The pos­si­bil­i­ties for cre­at­ing in­ter­est­ing and fun-look­ing char­ac­ters in ZBrush is end­less. This is your chance to jump in and get started!

How­ever, I recog­nise that trans­lat­ing a 2D con­cept sketch into a 3D model can be a chal­lenge. So in this ar­ti­cle, the sec­ond of my three work­shops, I’ll be show­ing you some straight­for­ward tech­niques to help you take your de­signs into the 3D world. For ex­am­ple, you’ll be able to copy your ex­act orig­i­nal de­sign us­ing the Trans­fer­ence func­tion in ZBrush.

Cre­at­ing a body of any kind can be tricky in ZBrush, so here I’ll be re­veal­ing some ba­sic for­mu­las that will en­able you to cre­ate any body you like quickly and sim­ply. Us­ing the Ap­pend func­tion you’ll be able to add any pre­vi­ously sculpted as­sets to your new body sculpt.

I’ll also be ex­plain­ing how to im­port your work into KeyShot to en­hance its ap­pear­ance, so that it’s ready for pre­sen­ta­tion.

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