Step-by-step: How to add the feeling of sound to your scene
1 Using a two-point perspective rig with the horizon line fairly high, I mark out some simple shapes, such as a box around the bell. I use the Ellipse tool to draw the bell. I look at various photos to understand what the support setup might be for a heavy bell, then sketch something appropriate. I use some texture brushes to help make areas 2 look more like stone. By using these same brushes on the gargoyles, it should keep the viewer guessing whether these are alive or not. I pose them all with claws to their ears, and make sure the bell is poised with the clanger just after the strike. I build up the stone textures and ensure 3 everything feel solid, particularly the clanger because it’s a focal point. I avoid vibration lines and other such comic book devices. Instead I’ll have a few bits of masonry coming loose. Try to have your effects fit in with the visual style you’re using.