ImagineFX

Step-by-step: Compose a character in perspectiv­e

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1 I lay out the perspectiv­e grid by distorting two sets of parallel lines to make a twopoint perspectiv­e. Key to this is the set of blue lines that converge to a vanishing point below the canvas. I could have done away with the red (Z-axis) lines, but they would be helpful in determinin­g the regularity and the lines of the stair edges. I then draw the banisters. 2 I render the background first because it will affect the lighting of the character later. The lower flight of stairs is intentiona­lly blurred out, as if the camera lens of the scene has a shallow depth of field. The figure is constructe­d using simple blocky shapes, just to roughly establish the proportion­s and foreshorte­ning in this top- down view. 3 I detail the character while correcting the flaws of the previous rough. I favour thinner lines during this stage, because it becomes useful during the colour blocking stage to know where the edge of each colour block is. I use Layer Masking to hide parts blocked by the banisters, which enables me to move the figure without redrawing anything. 4 I didn’t separate the colour blocks, so that the colour transition from one area to the next is more natural looking. I use a broad Airbrush and lay down the shadows and highlights. (Alternativ­ely you can use a subtle Dodge or Multiply brush setting.) You can render closer focal objects like the face in more detail than objects further away.

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