ImagineFX - - Imagine Nation Artist Q&a -

Car­men replies

When I’m try­ing to paint some­thing re­al­is­ti­cally, I al­ways be­gin with a lit­tle bit of re­search. The more thor­oughly I un­der­stand some­thing, the more con­vinc­ingly I can paint it from imag­i­na­tion later on. Ask your­self ques­tions, and en­sure that you ob­tain the answers through re­search and ob­ser­va­tion.

Why does skin bruise? What causes the dif­fer­ent colours? How does a bruise made by blunt ob­ject trauma dif­fer from one caused by mus­cle sprains? What causes soft ver­sus hard edges? Look­ing for th­ese answers forces me to slow down and closely ob­serve my ref­er­ence be­fore I be­gin paint­ing, pre­vent­ing me from rush­ing ahead with­out a plan.

First, I start with the base skin tone, be­cause this will deter­mine what colours are used for the bruise. Next, I choose colours based on my ref­er­ence and re­search, and layer them over the skin. I use Mul­ti­ply lay­ers when I need a darker value, Soft Light to change hue, and Over­lay to bump up the colour in­ten­sity. Fi­nally, I add tex­ture.

The dis­coloura­tion of a bruise is un­der­neath the skin, and this means pores, hairs or other sur­face mark­ings will still be vis­i­ble. The tex­ture of the pores is ex­ag­ger­ated in bruises. One of the most com­mon mis­takes is mak­ing soft, fuzzy bruises on top of the skin.

And that’s pretty much all there is to it! And if you did your re­search, you may not even need to reach for ref­er­ence next time you need to rough up your char­ac­ters.

Adding scrapes and bruises to a war­rior clad in skimpy, fan­tasy ar­mour helps to cre­ates a more re­al­is­tic im­age.

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