ImagineFX

Step-by-step: Use Guide geometry and Modifiers for maximum control

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1

Cut out the hairline on a copy of your character’s head to make your hair base. This will provide the starting point for your hair. Next make Guide geometry layers starting at the back of the head and working up to the hair parting and fringe.

2

The Guide layers determine the overall shape and direction of the hair. Using Step build or Snap to Surface creates hair shapes on each of the guide layers, with sections splitting apart and the hair ending in a nice mix of different points and curls.

3

Add a Shell modifier to give the hair some thickness and use Soft selection and Push modifier to make the hair thicker at the base. Use a final edit Poly modifier to give the ends a random appearance. Use Turbosmoot­h to finish the look.

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