ImagineFX

Pascal BlanchÉ

The veteran games artist explains how he goes about giving out crits

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How do you go about critiquing other artists?

I try to understand the process the artist has followed from start to finish and offer suggestion­s for how to do it better, without being too prescripti­ve or interferin­g with their artistic vision.

What are the secrets to giving constructi­ve critique?

A clear brief before the work starts, with a well-defined goal, and (most of the time) suitable references. And then being as consistent as possible regarding the brief when I give my critiques. The clearer the path, the better the critique will be understood.

How do you avoid being purely subjective in your critique?

I try to stick with the intention as much as I can. I use references and moodboards, but I also respect the artist’s vision and their interpreta­tion of the subject. If I feel it isn’t going where I expected it to, I try to understand what the artist saw in the task that I didn’t, and get more into exchanging ideas and brainstorm­ing. It’s always fun to see where this goes.

How do you avoid damaging the artist’s “inner voice”?

It’s tricky to give good and clear directions without being too directive! Most of the time when there’s friction, it’s a sign that I have to explain my ‘grand design’ better. Once we’re on the same page it’s easier for the artist to express themselves, and let them be more in control of their work.

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