Michael Nicholson
Michael is a freelance artist working in the games industry. “From a young age I was always creating my own characters – and now I have the most fun taking them from paper to 3D models,” he says.
1 Druid
“I wanted to create a melee-based druid concept based on the bark skin spell from Dungeons & Dragons.”
2 Zerker
“Most of my characters start in my sketchbook, then get worked in Photoshop. After I get a base design I’m happy with, it’s into ZBrush for sculpting and poly painting, then finally into Maya to turn it into a model.”
3 Owl in
“This was a character based on a NPC I made for my D&D group. I’ve always loved the shape of owls and how they have the connotations of wise creatures.”
4 Sonic Racer
“In this early ZBrush piece, I wanted to push the idea of a jogger taking things to the next level.”
5 Feorn
“Most of my characters start out as a quick sketch. Then I work into the design and take it through the process of turning it into an in-engine model.”