design a postapocalyptic environment
Learn how to use 3D tools to streamline and enhance your workflow, with concept artist
I’d like to begin by pointing out that the workflow behind this image isn’t limited to Modo, Daz 3D or Photoshop. My process can be applied to any similar art software. As a matter of fact I’m switching to Blender for much of my 3D work. However, I still have to learn a lot so I’m sticking with Modo for now.
In the following workshop I’ll show you how I approach the creation of an environment with the help of 3D. Because I’d like to show a figure in my image, I’m using Daz 3D. The program is ideal for posing characters. I’ll explain each of these steps in the following pages, and show why planning ahead is crucial when working to a deadline.
While brainstorming a subject I came across the latest trailer for the video game The Last of Us, which inspired me to create a city in ruins. However, I wanted to add a slight twist: instead of plant life blossoming and taking over the city, nature is struggling because water is in short supply. Only dry grass can survive in this environment. The viewer is exploring this urban wasteland when they’re suddenly surprised by a stranger…