Linux Format

Gimp: the all-rounder

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Of all the applicatio­ns featured in this article, Gimp ( www.gimp.org) is arguably the least tightly focused. Whereas Krita and Inkscape have welldefine­d niches, Gimp is a jack of all trades used by artists on tasks ranging from illustrati­on to image retouching to editing textures for use on 3D models.

One such versatile creative is Cameron Bohnstedt ( www.cameronboh­nstedt.com), currently a contract designer for Daybreak Game Company – better known under its former name, Sony Online Entertainm­ent – and freelance artist working on gig posters, game assets, logos and promotiona­l materials.

Having previously used a more convention­al designer’s set-up of Adobe software running on an iMac, Bohnstedt had an “on-and-off relationsh­ip with open-source” until 2012, when his Mac died. “I figured it was a good time to leave the walled garden and buy a Linux tower,” he says.

Bohnstedt now uses a range of opensource software, including Gimp, Krita,

Inkscape and Blender. One key factor in his adoption of open-source tools was Gimp2.8: a pivotal release that introduced a range of features familiar to Photoshop users, including a single-window mode, layer groups, and on-canvas text editing.

“Just about anything I can do with Adobe software, I can now do with open-source,” he says. “I actually prefer Gimp’s combined polygonal and [freehand] lasso tool to the

Photoshop alternativ­e.”

Although Bohnstedt feels that Gimp still needs to catch up to its Adobe counterpar­t in some areas – in particular, he cites

Photoshop’s Smart Objects, which enables artists to perform non-destructiv­e edits on source images, including those stored as external files – he notes that a larger feature set is not necessaril­y a better feature set when it comes to profession­al work.

“Both commercial and open-source programs have bells and whistles that aren’t needed to create quality work,” he says. “You don’t need every tool.”

While he feels that “as things are now, it’s often easier with Adobe”, he notes that opensource communitie­s are knowledgea­ble and passionate, making it possible to find workaround­s to problems – and that the dominance of closed-source tools is as much down to their PR as to their power.

“It’s like how Apple products used to be associated with creatives,” he says. “They marketed to that community during the transition to digital production, so that profession­als adopted the brand. That preference was then passed down to younger designers.”

Rather than simply adding new features, the developers of open-source tools need to be more active in promoting their existing capabiliti­es, Bohnstedt argues. “Adobe flaunts features, but more importantl­y, its users’ best work. The most seductive thing the community can do is to showcase the best of what a prospectiv­e user can hope to achieve. If I hadn’t found and kept checking in on what artists like CT Chrysler and David Revoy were doing, I wouldn’t have stuck with Gimp. Their work showed me that the quality of my work would not be limited by the software, but by my own artistic knowledge.” LXF

 ??  ?? Splash screen art for No Pilots, No Demos’ local navigation app Legend, created in Gimp by Cameron Bohnstedt.
Splash screen art for No Pilots, No Demos’ local navigation app Legend, created in Gimp by Cameron Bohnstedt.

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