SpeedLazer
Version: GIT Web: http://bit.ly/2qOtl1Z
There’s a common prejudice against browser games. The belief is that the majority are basic and can’t use the full power of your hardware. However, many online WebGL demos fly in the face of this argument, so it’s just a matter of finding a decent OpenGL-powered game that runs in a web-browser. SpeedLazer is a sideways shooter that sports colourful graphics, decent sounds and fluid motion. Waves of enemy ships fly towards you – and you simply have to shoot them down. Once you destroy enough enemies, you can upgrade your weapon and plane’s features by catching various floating power-ups. The interesting feature of SpeedLazer is that the default game session enables you to play with your friend using two gamepads or a keyboard and a gamepad. This requires you to have either a Chromium- based or Firefox web browser. You can check if it’s recognised your hardware by visiting http://html5gamepad.com.
In the single player mode the second player is controlled by the dummy AI and soon gets shot down, leaving you to fend for yourself in the skies. While you receive commands from your chief, you still need to resist the endless attacks of enemy drones in the air, and also some underwater threats, such as mines and marine stalker drones when you fly above the sea. The game’s difficulty level is quite high, so you’ll need to work at your piloting skills to stay alive for more than a few minutes. SpeedLazer is powered by Crafty.js and is available online at http://speedlazer.net. Alternatively, you can roll it out on a local machine using npm, bower and grunt – detailed instructions are provided at the official README.md document.
“You need to resist the endless attacks of enemy drones in the air.”