Dolphin Island 2
Version: GIT Web: https://github.com/lavaduderDev
“Aisha dived into the game world to rescue her classmates”
Awhile ago, we reviewed an unusual game, where you had to go fishing on a small boat and sail around a pond. Unlike MouseBoat from LXF209, Dolphin Island2 features more familiar sidescrolling arcade gameplay, but both games were made using the same Godot engine. Godot-based games usually feature graphics with intentionally large pixels, reminiscent of old video games from the 1980s, and DolphinIsland2 is no exception.
Despite the name, it’s not a sequel, but a standalone platformer with a fictional story behind it. It was created during an indie game contest a while back, in which developers had to write a story based on faked cover art by a thirdparty artist. That Japanese girl with a sword is Aisha, who dived into a game world to rescue her classmates, Sora and Momo. The titular Dolphin Island has been seized by the Devil King, who has sent various evil creatures, such as worms and redeyed black cats, to stop Aisha in her tracks. She can’t beat off certain threats, such as fireballs that cats throw at her, or falling icicles, but she is quick and can be gone before more sluggish enemies hit her. Usually, it takes two to four hits of her sword to defeat an enemy, but if they manage to wound Aisha, she needs extra time for her health to restore. The game has a nice intro level, which explains the controls, then leads you to further levels with different enemies and built-in dialogue, all accompanied by stylish background music.
The game is obviously heavily inspired by Japanese culture, particularly anime, and it will be a pleasant time-killer for an hour or two, provided you’re a fan of this type of game. To run Dolphin Island2, you naturally need the Godot engine first. This provides a graphical interface for the list of Godot projects, so the only thing you need to do is open the game’s project file and run it.