Linux Format

AMD FidelityFX Super Resolution goes open source

AMD’s performanc­e-enhancing upscaling technology is now open source with version 2.0.

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AMD FidelityFX Super Resolution 2.0 has been released. Not only is it an updated version of AMD’s upscaling technology that can help improve game performanc­e even on older graphics cards, but the company has also published the source code on GitHub as open source (https://bit.ly/lxf292amdf­sr2).

While we’re always pleased to see companies share their source code, this is a canny move by AMD. It puts a dividing line between FidelityFX Super Resolution and the rival DLSS (Deep Learning Super Sampling) from Nvidia, with AMD getting kudos from the open source community and gamers alike, who may be annoyed at Nvidia’s proprietar­y technology. The latter also promises to improve game performanc­e by upscaling a lower resolution image to make it appear to run at higher resolution­s, without the high hardware demands.

AMD’s FidelityFX Super Resolution is available for a range of GPUs, including much older graphics cards and even products from Nvidia. In contrast, DLSS is limited to recent Nvidia RTX GPUs. Making FidelityFX Super Resolution 2.0 should also hopefully make it easier for game developers to implement the technology in their titles.

AMD claims that the first version of FidelityFX Super Resolution was its “fastest adopted software gaming technology to date” with over 110 games supporting the tech. Yet this number could soon grow rapidly, and could put pressure on Nvidia. As AMD explains, “AMD FidelityFX Super Resolution 2 (FSR 2) technology is our brand-new open source temporal upscaling solution. FSR 2 uses cutting-edge temporal algorithms to reconstruc­t fine geometric and texture detail, producing anti-aliased output from aliased input.”

 ?? ?? AMD FidelityFX Super Resolution has been a big hit already, and by open sourcing version two we should see even more games support it.
AMD FidelityFX Super Resolution has been a big hit already, and by open sourcing version two we should see even more games support it.

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