the pixel press floors editing screens
Find your way around the app’s tools and options
Edit
1 Here you access and edit the app’s interpretation of your sketch. Pixel Press Floors does a good job of importing sketches, but there are occasions where, for example, a spike is added instead of a ladder, potentially making a floor impossible. Editing is therefore important.
Design
2 In this section you add a theme, based around a built-in storyline. There are variations available for each component (background, platforms, and so on), and you can define special features such as portals, enemies and power-ups.
Play
3 This button opens a testing environment, so you can check your level actually works. ‘Done Testing’ returns you to the previous screen; elsewhere, a restart button resets the current floor, and the button at the top-right lets you test a different floor.
Manage the canvas
4 In both Design and Edit views, the canvas is initially zoomed out. You can use pinch-to-zoom (useful for precision drawing/item placement) and two-finger drag to pan. Single-finger drag is reserved for drawing.
Use tools
5 When editing, tap a tool on this bottom bar to select it. With the pencil, carefully draw along any grid line; with block-based tools, tap the relevant grid square to add that particular glyph. Some tools have sub-menus, accessed by tapping them. The all-important undo and redo buttons are available towards the bottomright of the screen, in case you tap the wrong grid square, for example.
Erase things
6 Unless you’re very fortunate, you’ll have to erase errors at some point. There are in fact two eraser tools. The default, when selected, deletes any grid square you tap. The alternative (the eraser inside a square) only deletes the content of a grid square, leaving outlines alone.