Lu­mino City

A paper­craft point-and-clicker that’s lack­ing in depth

Mac Format - - RATED | MAC GAMES -

£9.99 De­vel­oper State of Play Games, lu­minoc­i­

Re­quires OS X 10.6, 2GHz pro­ces­sor, 2GB RAM, see web­site for graph­ics cards

Three years in the mak­ing, Lu­mino City is a vis­ually am­bi­tious adventure, a se­ries of logic puzzles pep­pered about an un­usual ver­ti­cal city. In search of your kid­napped grand­fa­ther, you must me­thod­i­cally work through each scene to un­lock the next.

Filmed on real sets, it has a tac­tile qual­ity few games can match, and its whim­si­cal na­ture with an un­der­tone of snarky hu­mour brings to mind the best in an­i­mated movies or TV shows. At its finest, Lu­mino City pro­vides cap­ti­vat­ing, en­thralling mo­ments: a sweet scene learn­ing a song on a gui­tar; a brain-ben­der in­volv­ing a house that lit­er­ally spins around. But all too of­ten the puzzles are te­dious.

We were par­tic­u­larly in­censed by a hugely ir­ri­tat­ing Morse code set-piece that would have been charm­ing had the con­trols not been so awk­ward. And the many plug/ switch puzzles be­came old long be­fore the end. The pa­per-thin story strug­gles to be more than a ve­neer over a beau­ti­ful lo­ca­tion, and hot-

In­dis­putably beau­ti­ful and charm­ing, Lu­mino City is dragged down by some iffy game­play

spots for find­ing items or move­ment points can lack promi­nence.

De­spite the lin­ear­ity, the po­ten­tial here is pal­pa­ble. When it clicks, Lu­mino City is a mar­vel­lous ex­pe­ri­ence. Just don’t be sur­prised if you seek out a walk­through for the mun­dane bits. Craig Gran­nell

Fan­tas­tic vi­su­als

Some fab­u­lous mo­ments

Ex­tremely lin­ear pro­gres­sion

Quite a few dull puzzles

Lu­mino City looks gor­geous, but the game­play isn’t al­ways equally cap­ti­vat­ing.

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